My Bloody Roar Reboot Revisited part 1: Bloody Roar: The Beast Within

Hello, readers!

After having spent all of 2020 and 2021 (and almost all of 2022, at the rate I’ve been going) not writing a single essay for this blog, I started looking back at my previous work and realized that it was time to go back and breathe some life back into a conversation I began here concerning a beloved fighting game franchise from my younger days. That’s right…I’ve decided to revise my presently ten-year-old proposed reboot of the Bloody Roar games with a whole new series of articles.

Truth be told, I didn’t even come to this decision after hearing the news on March 23, 2020 about Konami making a trademark application for Hudson Soft’s beloved fighting game line. Trust me, though, when I say that had that been the case, I would have written these articles much sooner than I had. Heck, as matters stand, I’ve already missed the twenty-fifth anniversary of the original BR game, Beastorizer, debuting in Japanese arcades on July 7, 1997 and am only now getting this article out in time to commemorate Anniversary 25 of the game’s release on the original PlayStation in North America on the October 31 of that same year. Rather, the idea came to me after watching some videos about the topic and about the series in general on YouTube, including some produced by YouTuber Jerimiah Isaiah, who has proven to be openly passionate about the franchise returning to its former glory and beyond in the (hopefully) not-too-distant future. Without question, my mere awareness of these videos existing was enough to get me thinking again about BR myself, particularly where the story could have gone, had the franchise’s two directors, Kenji Fukuya and Susumu Hibi, taken it in a direction that was different from the one that they ultimately had. I especially find it an interesting coincidence that after Hibi stepped down from codirecting the Bloody Roar games after BR 2 to focus on marketing and quality assurance for Eighting/Raizing was when BR’s story—as far as my fellow North Americans and I recall it, leastways—jumped the rails of logic by going from light biology-based science fiction to supernatural dark fantasy with only a hint of sci fi. Sure, Hudson and Eighting gave us the likes of Bloody Roar Primal Fury/BR Extreme, which took the story back to its light sci-fi roots after BR 3’s narrative involving the Tabula of a Thousand Beasts and the Unborn, but that was only right before the series moved on to BR 4, which has gone down in infamy as not only the last game in the line to date, but also the most disliked among the fanbase for numerous reasons. Next thing we all know, nearly two full decades have gone by, and the Bloody Roar saga has yet to receive a new installment to make up for the hard feelings that many BR fans understandably bear…no pun intended, of course. That hasn’t stopped the series’ loyal fanbase from hoping for the next Bloody Roar game, though, or imagining what it would be, and to be brutally honest, folks, I’m no exception. Granted, I’ll believe in such a game’s existence when I see it, but it’d still be quite an exciting thing to see if it ever became a reality.

As far as the first draft of my Bloody Roar reboot is concerned, I’ll wholeheartedly admit that looking back at it nowadays reminds me of just how rough of a job I did in fleshing it out, to put things mildly. Likewise, though I might be incredibly late to the party in introducing this proposal of how I would recompose the BR story, I will say that I’ve got a clearer idea this time around of what to do to make the narrative stronger than it was before. Sure, I doubt that Konami would be interested in taking any story ideas for their games from any outside sources, including those that belong to franchises that used to belong to the nowadays long-defunct Hudson Soft, but let’s face it: Even I can’t resist the fun of simply speculating how Bloody Roar could turn out from this point forward.

“Dude. you realize that nobody cares about story in a fighting game, right?”

Okay, sure…even I, as narrative-minded as I am, can admit that in-game mechanics are the most important aspect of any fighting game. Why else, after all, would Digital Crafter’s Fight of Animals and Fight of Animals Arena and Calappa Games and PLAYISM’s Fight Crab have garnered the popularity that they have since their release on the video game market? However, to insist that nobody cares about a fighting game’s plot is to admit that one hasn’t paid close enough attention to the numerous reviews, blog posts, videos, and other articles within which the author discusses the plot of any given video game—including those articles that specifically discuss the stories of certain fighting games? Why else would Soul Calibur fans far and wide loathe Patroklos Alexander of Soul Calibur V, particularly when one considers that that game’s narrative chiefly revolves around him? Why else would fans of the Mortal Kombat franchise praise the Story Mode of MK 9/MK 2011 as having “changed fighting games forever,” according to Mitchell Saltzman of IGN? Why do you think that there are so many gamers these days hunting for the best fighting game story mode they can find and even ranking the best fighting game stories ever made? Finally, as far as Bloody Roar is concerned, why do you think that many BR fans dislike BR 4 as much as they do? Sure, Hudson promoted the game in a decidedly tone-deaf fashion, what with Nagi, Ryoho, Mana, and even Reiji getting more attention than any of the characters whom the staff had already established within the series such as Yugo, Alice, Long, Gado, and Uriko. Not only that, but the graphics were painfully dark in such an artificially nocturnal way to blatantly convey the game’s darker mood, the soundtrack lacked the adrenaline-rushing punch that made the soundtracks of previous BRs so strikingly memorable (Trust me, folks: Those guitar riffs of Jun Kajiwara’s in BRs 2 and 3 specifically meant more to those titles than even I could even begin to tell you.), the game’s treatment of players’ and their opponents’ health completely betrayed how previous games handled both health management and beastorization, the final antagonist (Ryoho) wasn’t so much a villain as he was a hapless vessel for a beast form that was causing chaos both within his body and upon the world simply because the Unborn was still roaming about the planet’s mortal plane, many of the stages were practically—if not, in fact, wholly—identical to those from previous games (BRs 3 and Primal Fury/Extreme), the previously established characters all kept their original models from PF/E as opposed to receiving brand new ones as per the usual trend from previous entries in the series, Reiji’s molting in beast mode slowed the game’s frame rate to a crawl for reasons that even Hudson’s own staff apparently couldn’t say at the time (among other glitches), typos galore riddle the characters’ poorly translated dialogue in Arcade Mode, the voice acting left many a player wishing he/she had hit the mute button on his/her TV remote upon first hearing it, and even the absence of kip-up attacks and double-down ducking strikes made players wonder why Hudson had bothered making this sequel at all. I’ve no doubt, too, that I’ve only scratched the surface when it comes to BR 4’s flaws. Even so, the most glaring among these faults is the game’s story, which throws away so much of what the previous four entries in the series had established in favor of a tale that many a BR fan understandably can’t connect with the rest of the saga, save for BR 3, for multiple reasons.

Bottom line, then: Gamers do care about storytelling in fighting games, be it the narrative told before, between, after, or during fights. It may not be the thing to define the game or even save it outright, but when mapped out with care and consideration for its overall plot and the involvement of each of its characters, it can help make an already good game even more momentous. Besides, should any video game, regardless of its genre, translate into any form of non-interactive fiction—a novel, a comic book, a television/Internet series, a motion picture, or even a stage play—what better way to ensure that it does than by making sure that its story is as tight, solid, and devoid of plot holes and other errors as possible? The Bloody Roar story is no exception to this rule, especially considering the rather rich lore that the franchise has boosted over its seven- to eight-year-long run from 1997 to 2004 and its inclusion of a Story Mode in BR 2, which I cannot stress enough for the life of me. In fact, it was in no small part because of BR 2’s Story Mode that I became as invested in the BR saga in its entirety as I still am today. Sure, even that game’s tale wasn’t necessarily perfect, hence my initial reboot back in 2012 and this reboot I’m introducing now, but the elements that made it work did so quite well, and they helped me stay invested in the plight of Yugo, Long, Alice, and the rest of the protagonists as they mobilized to thwart the Zoanthrope Liberation Front’s plans for world domination and bring at least a temporary peace between zoanthropekind and mundane humanity.

All that in mind, I do have some general rules concerning how my proposed story for BR would turn out.

A. No sudden shift in genre

One of the things that irritated me about the North American version of the original Bloody Roar story was, as I’d just mentioned, the sudden juxtaposition of mystical elements when BR 3 came around. Yes, this was the game that introduced the X-Genome Code into the plot, the seeds of which the writers had already planted in Long’s backstory with his sister Lin Li dying on account of what Hudson Soft’s writers had cryptically referred to as “the unbridled power of the beast.” Even so, the Code’s established connection to the unearthing of the Tabula of a Thousand Beasts and, in turn, the Unborn never should have been a thing, as far as I’m concerned, as the XGC could have (and should have) very easily been a key plot point on its own merits for a good two to three games—and possibly more—with BR 3 being one of them. Just as Hudson Soft could have easily kept Story Mode a stable trait within the BR series to help further explore and explain how zoanthropy works within the Bloody Roar universe, so could they have done so to explain how the Code affects zoanthropes. I could go into further detail about how I would present the XGC, but to put things simply so that I won’t take anything away from my proposal for a Bloody Roar 3 reboot, I would rewrite things to make the Code a double-edged process of zoanthrope evolution first and foremost with the only apparent occult trapping being the beast crests that appear upon the skin of those zoanthropes who carry it. The Tabula and the Unborn, meanwhile, would receive their own respective spotlights as framed within the light sci-fi framework that Bloody Roars 1 and 2 had already established so that their presence wouldn’t overwhelm the story and throw it out of whack as they had in the original BR 3. The same in turn would hold true for Cronos’s phoenix form in BR PF/E, Ryoho and Mana’s respective beast forms in BR 4, Nagi’s “Spurious” form and backstory, and pretty much everything else that showed the slightest sign of mysticism, as the brunt of it as Hudson had originally presented it did nothing more than betray the rules of how the BR world functioned according to what the first two games had shown us all and as such derail everything that the writers had established previously within BRs 1 and 2. To put things into perspective, the very franchise kicks off with a power-hungry multinational corporation exploiting zoanthropy and turning innocent abductees into mindless killing machines with whom the enterprise in turn plans to conquer the world. It ends, however, with the seemingly eternal conflict between Gaia, the Spirit of the Earth herself, and the quasi-demonic Unborn; a dragon whose very existence is so cataclysmal that it causes earthquakes to occur, people to fall into comas, and zoanthropes to riot against one another out of the blue; and the Buddhist monk whose body said dragon is trying to take over, much to the chagrin of the nine-year-old miko who’s trying to keep the beast sealed within her foster father. Good luck, too, in finding anything less than a fleeting mention about the social or science fiction-based aspects of the world that came to be in previous installments of the story or the collective entities (i.e., the Tylon Corporation, the ZLF, and the Kingdom of Zoanthropes) that each played a crucial part in the plot that we all once knew. Even the relationships between the earlier games’ previously established characters mostly faded into the background in favor of the mystical flavor and newly established character relationships that hijacked the narrative and made it tailspin out of control, and all because the writers were so concerned about shaking things up and keeping things fresh that they neglected to securely maintain the ideas that constituted the foundation of the story they’d been telling two to four games prior.

In short, if Hudson Soft had had in mind something of a more spiritual nature and wanted to include the Gaia hypothesis (as I’ll discuss later in this essay) as a driving force behind the events of the Bloody Roar games, the least they could have done was introduce it and its components gradually and tactfully so that the story stayed on course in the process. In other words, a clue here, another clue there, and so on and so forth until everything builds up to the big reveal towards the end of the saga where zoanthropekind’s origin is revealed for all to see and each game’s thread weaves in neatly with all the others to form a much less frayed and faulty tapestry of storytelling than what we’d received. After all, if many a comic book series or action cartoon of either Eastern or Western influence can exist in this world for decades and involve the meshing of the scientific and the fantastic, then why can’t Bloody Roar do the same, be it as a video game series or as some other form of fiction? All that truly matters in this regard is whether the writer(s) behind it can blend the two principles together to form a more seamless narrative that audiences can more readily appreciate.

B. Consistent character development and inclusion

Something else that I felt did the Bloody Roar story a grave injustice was the complete disregard for how characters grew and developed on their own and interacted with one another over the series’ course. Whether it was Hudson Soft’s post-BR 2 practice of lazily copying and pasting the entire roster of a previous game into the next (i.e., from BR 2 to BR 3 and from BR 3 to BR PF/E and BR 4) or the utterly sloppy composition of Primal Fury/Extreme and especially BR 4’s respective plots that mostly revolved around the new characters whom the creative team had inserted into the mix, it wasn’t at all surprising to see many mainstay BR characters lose their way and not progress as meaningfully as they otherwise could have. Too many a time would I groan as I witnessed characters acting out of character, degenerating into inferior archetypes of what they once were, repeating arcs that one would think they’d have evolved beyond, falling prey to expressing one defining characteristic above all others (a.k.a. “Flanderization”), acting out a character trope that was completely unnecessary, or—worst of all—receiving no character arc at all and simply existing in the game as an ornamental callback. Imagine, if you will, Uriko mentally regressing more and more from BR 3 onward to the point of behaving like a dimwitted kindergartener in BR 4 or Long in Primal Fury/Extreme working alongside a secret cabal of scientists without explanation behind the scenes of the Kingdom of Zoanthropes’ first ever Ultimate Zoanthrope Fighting Tournament in spite of him having deserted a corporation back in BR 1 whose own scientists conducted experiments not all that dissimilar to those of the science team with whom he’d presently aligned himself. If that’s not disheartening enough, then how about the writers completely forgetting about Yugo and Alice’s budding friendship and possible romance from BR 2 to BR PF/E and instead focusing on Yugo’s relationship with Nagi in BR 4 out of a desperate attempt to push her as the new face of the franchise despite her never having been in any of the previous games and as such never having done anything to earn such treatment? How about these same writers not addressing Bakuryu II (a.k.a. Kenji) and Kohryu being potential rivals until BR 4, and even then only during Bakuryu’s arcade run (and in a decidedly weak, half-assed, and hence unsatisfying fashion to boot) while Kohryu gets no character development at all during his own playthrough…or, for that matter, throughout the rest of the series? How about the lack of strong villains in the series post-BR 2, what with the likes of Hans having disappeared from the franchise altogether after BR 1, the once ruthless and bloodthirsty Shenlong degenerating into a morose and borderline alcoholic antihero from BR 3 onward, true Zoanthrope Liberation Front founder Busuzima falling further and further down the rabbit hole into becoming little more than comic relief, and Uranus not receiving the slightest bit of characterization in any of the games she was in and thus no fleshing out in terms of her already incomplete backstory? Let’s not forget Bakuryu I (Ryuzo Kato), either, or how he died at the end of BR 1 only to become the woefully included yet nevertheless ignored Kohryu. Reiji, too, despite having only appeared in BR 4 and proving to be a relatively consistent character throughout that game, nonetheless came off as one-dimensional and at times too stereotypically evil for his own good, even though there’s still plenty of room nowadays for him to progress and mature into something greater within the Bloody Roar saga as we know it. Even so, whom can we fully trust now to keep Yugo, Gado, Alice, Long, and the other protagonists on their toes and make us care about the conflict at hand? Sure, we can resort to the likes of Cronos and Ryoho for a spell, but both these characters are only antagonists in that they’re both essentially good-hearted men who are at the mercy of violent, high-powered beast forms that they’re having a hard time keeping in check. Even Xion and Nagi suffer from their own version of a Jekyll and Hyde complex in that they only commit whatever evil they do because they’re under the control of the Unborn, which they both end up vanquishing quite effortlessly at the end of Xion’s run in BR 4’s arcade mode once Mana howls the Legion-inspired entity out of them and releases them both from its influence. Indeed, this lack of strong, lasting, reliable villains in Bloody Roar has turned out to be especially unfortunate for the franchise, seeing as such an absence of stable and thoroughly antagonistic threats to challenge the heroes has had a heavy hand in watering down the saga’s plot overall, hence leading to the flat, nonsensical mess that made up the story for BR’s fifth and (currently) final game. This is all the truer when one considers that most of the franchise’s heroes have eventually become friends and allies with each other on one level or another after BR 2, thus further reducing the logic between them ever combating each other directly.

One more thing to note here is the whole notion of Hudson Soft creating Hans, Greg, and Mitsuko for Bloody Roar 1 and then utterly abandoning them for the rest of the series. Cronos and Ganesha no longer being present after BR PF/E I can understand to a point, as the Kingdom of Zoanthropes was no longer an immediate focus as far as BR 4’s plot was concerned. Even so, I wouldn’t have minded either of them at all returning to the roster for Bloody Roar 5, should that game have ever officially seen the light of day, complete with a story that had made room for either of them to come back. As for the initially mentioned three characters, however, trust me when I say that creating Hans and Greg for BR 1 and then never so much as mentioning them again throughout the rest of the franchise was a real kick in the teeth of sorts, regardless of whether Hans’s crossdressing added anything of value to his character or Greg’s out-of-place ringmaster gimmick and apparently underwhelming fighting style (according to Hudson themselves) did him any favors. On the other hand, there’s the case of Mitsuko, who risked life and limb travelling across the globe in search of her kidnapped daughter and managed to rescue her with only Alice to assist her, and even then, she didn’t start off allying with Alice until they crossed paths during their respective journeys. Compare that to newly appointed Metro City mayor Mike Haggar and his plight from Final Fight, where he sets out to rescue his daughter Jessica from the Mad Gear Gang. Sure, he saves Jessica from Belger’s filthy crime lord mitts and effectively dismantles the syndicate, even if only temporarily, but he stayed within his own city throughout the duration of his quest and had fellow protagonists Cody and Guy helping him the entire time, regardless of which SNES port of the game may have shown players otherwise. In other words, despite Haggar having earned his reputation as a badass video game hero in FF 1, Mitsuko upped the ante in comparison in the first Bloody Roar, only to have Hudson take her badge of badassery away in BR 2, where she descends into the depths of character development purgatory. After all, let’s not forget that it’s in Bloody Roar 2 that Shenlong singlehandedly and effortlessly takes her out of commission from the very start, yet she herself receives nothing to do in her role other than play “mother in distress” until Uriko comes along to save her. Apparently, Hudson Soft’s writers couldn’t have even bothered themselves with the idea of the ZLF brainwashing her and having her fight her own offspring just as they had the ZLF brainwash Kenji to serve them as one of their hitmen and eventually trade blows with his own foster brother Yugo. I’m sorry, but what a wasted opportunity! Then again, the more I think about the whole situation, the more I ask myself about just how limited Hudson’s foresight had to have been for them to have created three whole characters for a fighting game with multiple sequels and then not bring any of them back for even one of these later games—especially since all three of them, individual popularity be damned, still had plenty to offer the franchise in one way or another. Heck, look at all the characters in the Mortal Kombat series who appeared in one MK game and whom NetherRealm Studios had cut from the roster of the following title, only to reintroduce them into later titles. Even Hsu Hao, one of the most hated MK characters of all time—even by MK brain Ed Boon himself—came back after MK: Deadly Alliance to take part in MK: Armageddon, and despite not being playable in MK: Deception, Mortal Kombat vs. DC Universe, and MK 11, he still had at least a cameo in each entry…even if only as a severed head in a bag that Erron Black carries in his default intro. If NetherRealm can afford to offer him that kind of presence in their time-honored fighting game line, even after taking into consideration the number of gamers who’ve soured on him since his MK: DA debut, surely Hudson Soft and Eighting/Raizing could have done the same for Hans, Greg, and Mitsuko, no matter how much certain other BR fans may have disliked them or how flawed each of them actually was to begin with in terms of character design, backstory, playstyle, or the like. Really, now, look at how much Yugo, Alice, Gado, Long, Uriko, and Bakuryu have evolved from BR 1 to BR 4…or, at least, to Primal Fury/Extreme. If those six characters alone can receive constant upgrades in their fighting styles, designs, and characterization with each passing game, then who’s to say that the other three can’t evolve, even now?

C. Composing a tighter narrative between the first five games

Excluding Bloody Roar 4, it could have been easy as pie for Hudson Soft to have connected the individual plots of each BR game to create a cohesive, free-flowing narrative that could have seamlessly translated into any other kind of fictional media that the BR faithful could appreciate. All it would have taken was the writers taking close notes of what story they had following the first two Bloody Roar games. Say what you will about them being “rip-offs” of Resident Evil and X-Men, respectively, but the plots of BRs 1 and 2 meshed well together enough to set the foundation for a tale that was worth investing in, had its writers not forgotten any of the other elements it’d introduced with its first two installments. Likewise, each division in the saga introduced entities and other elements that, had the writers expanded the tale more deeply and thoroughly, could have left even more of an impression on the entire narrative and made room for further progression of the tale at hand. Take the Tylon Corporation, for example, which effectively dissolved when the news broke about them having conducted experiments on people to create their zoanthrope army within their South American laboratory. Surely, even after a news story like that, such a big multinational organization—one that was no doubt run by a cunning, driven, and unscrupulous CEO or board of directors whom the fans never had a chance to meet—would be able to survive such a setback and not automatically crumble into obscurity. After all, Yun Chi Manufacturing, Inc., which the series canon has distinctly identified as a separate department/organization under the Tylon brand, has managed to stay in business six years after Tylon itself had allegedly shut down for good, even with their creation, Kohryu, spending the first twenty-six days of its mechanical life running amok and slaughtering zoanthropes left and right according to BR 3. Besides, somebody had to have footed the bill for the secret lab where Busuzima was conducting his experiments in BR 2. Same thing with the lab that was operating behind the scenes of the Kingdom of Zoanthropes’ first ever Ultimate Zoanthrope Fighting Tournament according to the plot of Primal Fury/Extreme. Then again, who’s to say that the KoZ itself—a young upstart nation that emerged out of little more than a dream shortly after the fall of the ZLF—isn’t a Tylon product in and of itself? In fact, the more I personally think about it, the more I believe that the Tylon Corporation had managed to secretly survive its assumed fall after the events of BR 1…or, at the very least, should have. That way, it could have very well played a much larger part in the franchise’s story than it ended up playing, behaving as a clandestine kind of Illuminati-esque organization not unlike the Umbrella Corporation from RE or the Secret Society/Himitsu Kessha (and, by association, the Gerard Foundation) of Battle Arena Toshinden lore that is responsible one way or another for the events that drive Bloody Roar’s narrative forward game after game. Alas, such was a possible route that Bloody Roar never came to explore during its original run, although I’ve attempted to fix that in my initial reboot from years ago and hope to do the same in my second BR revival.

Similarly, what about the racial friction between baseline humans and zoanthropes that came up in Bloody Roar 2? Even if the ZLF was indeed the most notorious radical coalition at the time, who’s to say that humanity didn’t have any bad seeds of its own causing chaos and making life a living hell for zoanthropekind? Come to think of it, even outside of the whole “human vs. zoanthrope” conflict, where is the brunt of the world’s human population? Granted, most of the villains with whom the X-Men crossed paths were either fellow members of their own species, Homo [Sapiens] Superior, or some other kind of beyond-ordinary being (superhuman, cyborg, extraterrestrial, etc.), but there were indeed regular human beings who combatted them. Deathtrap master Arcade is one such character, as is Graydon Creed, the illegitimate human son of Sabretooth and Mystique, and the numerous members of the various coalitions that Creed was a part of such as the Friends of Humanity, the Purifiers (a.k.a. the Stryker Crusade), and the Upstarts. Imagine, then, an anti-zoanthrope militia who’s risen to power in the wake of the ZLF’s fall after BR 2, particularly with the news of the discovery of the X-Genome Code making headlines worldwide and causing concern and panic among baseline humans across the globe for the safety of their kind against zoanthropes, who have only become more dangerous in their eyes on account of this newly discovered development. Not only that, but let’s not forget Yugo’s mission in creating the World of Coexistence being the social unity of zoanthropes and regular humans and, consequently, the preservation of peace between the two species. Sure, there would certainly be members of either breed who would resist such an otherwise benevolent goal, both within and outside of the radical racial groups like the ZLF who were actively tearing the world apart over such matters, but what about those humans (as well as zoanthropes) who agreed with the WOC’s cause and wanted to support it? Where are they to help carry out investigations or other procedures on behalf of the organization? Either way, I can’t help but agree with BR fans who insist on adding a pureblooded human to the roster to combat the various zoanthrope players in the series. If nothing else, at least it would be an interesting development and allow that one character to stand out amongst the rest of the active roster. As a matter of fact, if Hudson Soft (and/or Eighting/Raizing) were so hard to press Nagi in BR 4, the least they could have done was include her in BR 3 and have her directly get involved in that storyline, be it as a member of the WOC or even as an operative for whatever human supremacy organization was rising to prominence in the wake of the ZLF’s collapse. If nothing else, at least it would have given her more organic import than her inclusion in BR 4 alone ever did, and—lest we forget—she wouldn’t have been sporting her controversial “Spurious” beast form yet, thus making her a full-fledged human.

I could go on, but you get the point: The games stopped connecting as tightly with one another on a narrative level after Bloody Roar 2, and I hope to fix that with the reboot proposal I’m introducing here with the events of previous installments in the series flowing right into those of their sequels and keeping in mind whatever elements were present in the earlier games that could receive further exploration and provide more plot expansion. Whether the topic at hand is a major story arc, the relationship between two characters, the introduction of a world-shifting plot development (e.g., the emergence of an antagonistic organization), or anything else of the sort, I’ll be sure to take note of it in this second reboot and see to it that my story maintains a noticeably higher level of consistency than the original narrative did…not to mention, for that matter, my original outline for a BR reboot.

Some other, briefer notes I’ll make here before I finally get things underway concern the entries for each of the characters I’ll be introducing in each installment of my revised vision of Bloody Roar. First off, I’ll be trying to name each character’s fighting style based on the individual strikes, grapples, and combos he/she executes in-game against his/her opponents. Granted, doing so may be a bit erroneous, especially seeing as Hudson Soft—barring a few exceptions (e.g., Yugo, Long, both Bakuryus, and Shenlong)—never gave the BR characters specific martial arts to emulate and simply named their fighting styles certain names as “Jumping” (Alice), “Lower Body” (Jenny), and “Deception” (Busuzima). Even so, by pairing a martial art with every character on the roster, be it an accurate or faulty gesture, I hope to more fully flesh out each of them as a means of making them even more identifiable from one another within the Bloody Roar realm. Secondly is how I’ll be offering various notes to accompany the backstory of every character I’ll be including in each installment of my proposed reboot. These notes might clarify certain aspects about the character in question (e.g., how Uriko’s chimera beast form in BR 1 works); bring up logic gaps within a character’s backstory (e.g., where Yugo’s mother is as far as BR 1 goes and how she’d react to her son’s going off to search for answers regarding his father Yuji’s death); illustrate pieces of information that were mostly missing from the original story that, if explained, could add more substance and character and plot growth to the tale overall (e.g., what happened to Alice’s parents); and/or show how I would refresh a given aspect of a certain character that I personally think just doesn’t work for reason X, Y, or Z (e.g., Hans’s crossdressing and/or vanity). Finally of note is the warning that there may be spoilers in these articles as they pertain to the story I’m aiming to tell. This essay specifically won’t have many (if any), of course, seeing as I’ll only be talking about the first game in the series here. For future essays, however, I’ll be needing to illustrate the connection between each of the installments in the franchise as I go along. Be warned, then, and thank you for your understanding.

At any rate, folks, I hope you’ll all sit back and relax as I take yet another trip down Memory Lane, for better and for worse alike, and outline how I would rewrite the story of Bloody Roar.

Bloody Roar: The Beast Within

The tale of the original Bloody Roar—also known, again, in Japanese arcades as Beastorizer—is a simple one that revolves around the existence of zoanthropes: human beings with the ability to transform at will into human-animal hybrids who possess physical prowess greater than any mere man or woman. In short, zoanthropy in the BR universe is quite different from what we here in the concrete world call zoanthropy, which is a strictly psychological condition in which a patient simply believes he/she is an animal or beast with no physical manifestation of the animal or beast he/she believes he/she is aside from certain animalistic behaviors. Enter the Tylon Corporation, a multinational business concern whose Pharmaceutical Research Division has discovered the “trigger code” in the human genome. This code awakens various animal traits within its host’s DNA and in turn transforms said host into his/her beast form, which bases itself off his/her physical and psychological nature. Jealously guarding this secret from the rest of the world, Tylon employs its Weapons Development Division to apply it in creating the ultimate zoanthrope army out of countless baseline humans and natural born zoanthropes, each of whom the corporation has abducted from the global public, brainwashed, and programmed to become a deadly killing machine in his/her own right. Once it fully assembles its zoanthrope army from such individuals, Tylon plans on using it to fulfill its selfish ambition of world domination.

Such is how the North American version of Bloody Roar goes, of course. In contrast is the Japanese plot of the game as outlined on The-Bloody-Roar.Fandom.com, which additionally involves the Gaia hypothesis—namely, the idea that all organisms and their surroundings on Earth are closely integrated with one another to form a single, self-regulating system that maintains the conditions for life on the planet—and how humanity’s industrialization and ever-growing population in the late-twentieth century has been damaging our beloved world and helping us drive ourselves into extinction. It also goes into detail of how Gaia herself as the Spirit of the Earth organized the evolution of humanity by introducing what Hudson Soft referred to as the “trigger code” into the human genome to create zoanthropes in hopes of introducing a new species that could be able to survive the eventual environmental apocalypse that humanity in general was bringing upon itself and the world during the late twentieth century when the original tale took place. It can be quite an exhausting read, I’ll admit, even for an admittedly oft-garrulous writer like me, which is no doubt part of the reason why Hudson left much of it out when they distributed the game here in North America. Nevertheless, it does contain some admittedly interesting backstory that, if worked thoughtfully into what we North Americans already know about Bloody Roar, could very well enrich the overall tale…assuming, of course, the writer in question committed himself/herself to presenting “Gaia” as the Gaia hypothesis in action as opposed to Gaia the ancient Greek primordial deity.

As far as the North American version of the story goes, however, even I can admit that it may seem basic (and perhaps even a little hokey for some people’s tastes) and doesn’t do too much to distinguish the Tylon Corporation from any other evil white-collar conglomerate in fighting game history—if not, in fact, fiction in general. Nevertheless, it at least sets the scene for the events to follow and establishes the big bad ultimate entity for our heroes to thwart, and there’s still a chance to delve deeper into Tylon’s backstory, should the opportunity present itself. This is particularly the case where it concerns the identity of whoever is running the corporation, which (as I’ve mentioned earlier) is something that Bloody Roar fans never found out, although I personally would have enjoyed discovering who it was among Tylon’s upper brass who ordered these inhumane experiments and for what reason…aside from, of course, the whole bland idea of “Executive X” being your standard-issue power-mad corporate suit. If nothing else, at least it would help further establish the identity of the Tylon Corporation as a whole. Really, now, was it truly that much of a run-of-the-mill evil business concern, or was it once a more benign entity—if not, in fact, a downright noble one—until it one day took a wrong turn down the road of business ethics to become what BR fans have known it to be? Let’s not forget, after all, that not everyone who worked for Tylon was necessarily evil. Dr. Steven Goldberg, for example, was under the impression that his research as one of Tylon’s scientists would contribute to saving people’s lives until he found out the company’s real agenda and ended up having Busuzima transform him into Stun before he could have the chance to report his discovery to the authorities. Even Busuzima himself was once a simple kid under his grandmother’s care who found himself fascinated by insects and only succumbed to his obsession with immortality because his grandmother died one day while he was still young, hence the motivation behind even the cruelest of his experiments. Sadly, Bloody Roar fans only had the opportunity to learn so much about the Tylon Corporation, and it wasn’t long at all before it stopped being much of anything within the franchise’s plot but a passing memory.

Luckily, at least Hudson Soft didn’t give us the whole “fighting tournament” angle that had already been played out in many a fighting game franchise by the time Bloody Roar first came out in 1997. If nothing else, we can all thank our lucky stars for that. Plus, all of the initial eight fighters except for Greg have their backstories tied to Tylon in one form or another, so at least BR 1’s narrative has that going for it as well. What’s therefore left to talk about as far as this plot is concerned is the notion of how zoanthropy works in this universe, specifically the process that Hudson Soft has called “beastorization.” According to Hudson’s original model, zoanthrope DNA contains a genetic code—the aforementioned “trigger code” you’d just read about a couple of paragraphs earlier—that geneticists had once considered to be little more than a “background anomaly” on account of it not matching any human characteristic. It’s upon the stimulation of this code that zoanthropes can “beastorize” (i.e., transform) and awaken other animal species that remain latent within the human body so that they can utilize these creatures’ capabilities in certain situations, most specifically those that involve hand-to-hand combat. Such traits include great strength and/or agility, natural weaponry such as claws and fangs, camouflage, enhanced senses, flight, underwater breathing, and anything else that might relate to the abilities of any given animal species that has ever existed on Earth. Furthermore, each zoanthrope has his or her own unique beast form based on his/her own personality and physical appearance. Take, for example, Alice Tsukagami, the sweetheart of BR—a kind-hearted soul with a limber figure that offers her plenty of agility in human form alone who habitually wore her hair up in pigtails until BR Primal Fury/Extreme. It should be no surprise from this description that her beast form is that of a rabbit and therefore differs vastly from the beast form of her stubborn, heavily muscled, and fierce-tempered yet compassionate and generous foster mother Mitsuko Nonomura, which is that of a wild boar…or wild sow, to be more gender-accurate. This sounds all simple and straightforward enough, and in my reboot, zoanthropy would work quite similarly…except for one small yet noteworthy development.

As SCXCR of the River City Gamers made note of in the first installment of his Bloody Roar Retrospective back in 2010, then-not-too-distant research concerning the similarities between human DNA and the DNA of other animals disproved the whole notion of unused DNA in humans—“junk DNA,” if you’d rather. As such, this latent DNA that the original Bloody Roar storyline cited as being responsible for a zoanthrope’s ability to beastorize is indeed used in the genetic code of ordinary humans just as it is for zoanthropes, although researchers at the time remained usure about exactly how this DNA is used. For more information, feel free to check out the links below.

http://creation.com/decoding-the-dogma-of-dna-similarity

http://www.eupedia.com/forum/showthread.php?25335-Percentage-of-genetic-similarity-between-humans-and-animals

http://genome.cshlp.org/content/17/11/1675.full

http://earthsky.org/?p=433

Of similar note is that while researchers debate about the exact percentage of DNA shared between humans and certain non-human animal species, the fact remains that we humans do indeed share many of the same genetic traits as our friends from the rest of the animal kingdom. Not only that, but Hudson’s original model also neglected to a degree to mention just what it is that activates a zoanthrope’s “trigger code,” save for a sliver of information that I’d first read on the official PlayStation website that centered around Bloody Roar 2 and contained the backstories of the game’s nine initial characters. Sadly, this portion of the PS website had already vanished from it since I’d posted the first official article of my original BR reboot back in the summer of 2012, but the backstories themselves managed to survive and make their way to The-Bloody-Roar.Fandom.com. Stun’s backstory is especially one instance in this regard in that it mentions him during his human life as Dr. Steven Goldberg and the work he used to perform for Tylon involving a substance called “Factor B.” From what I’d read, I’d ascertained this “Factor B” to be the organic chemical that awakened the “trigger code” within zoanthropes and allowed them to beastorize, which each fighter’s in-game beast gauge represents. Based on this idea, my reboot would see to it that this Factor B become a quick-acting hormone that secretes rapidly into a zoanthrope’s bloodstream via a special gland that exists in each zoanthrope’s brain called the Lycaonian gland. Named after King Lycaon of Arcadia from Greek mythology and alternatively known at times as the L-gland, this organ activates when the brain as a whole senses any sort of adrenaline rush within a zoanthrope’s body. When it does, the L-gland secretes Factor B into its host’s bloodstream at a rate that far surpasses that of any other hormone. Once in the bloodstream, the Factor B then temporarily rearranges the host’s genetic code in such a way that it matches that of a particular non-human animal (i.e., the animal represented by the individual’s beast form) by 95% to 99% in little to no time at all. Because this hormone secretes at such an uncharacteristically quick rate in comparison to all other endocrine substances, Tylon has taken an intense interest in it to the point of staging the events of the original BR 1, and from there, the rest of the plot follows with each of the following zoanthropes participating as described.

The Initial Eight

Yugo Ogami
Home Country: Japan
Age: 17
Fighting Style: Shoot Boxing
Beast Form: Wolf

Original Backstory: Yugo hears one day that his mercenary father Yuji has been killed in battle somewhere in South America but disbelieves the news and heads out to discover the truth for himself. It is during his journey that he discovers his own zoanthropy and that his dad had gotten mixed up in a conspiracy centered around the Tylon Corporation, which he himself sets out against in hopes of learning what its operatives are up to and how it ties in with his father’s death.

Reboot Backstory: No change. The only thing close to one would be my inclusion of Yugo’s mother, a loving and caring woman who often finds herself besides herself when it comes to her son’s hotblooded nature and the many scraps it has led him into prior to Yugo’s adventure, one from which he received his signature X-shaped facial scar. Aside from that, though, the above backstory works fine as is for Bloody Roar’s poster boy.

Alan Gado (a.k.a. Alain Gadou)
Home Country: France
Age: 43
Fighting Style: Military Martial Arts (Power Attacks)
Beast Form: Lion

Original Backstory: A mercenary by trade and brother-in-arms with Yugo’s father Yuji, Alan Gado recalls a mission in which he, Yuji, and an entire platoon of fellow zoanthrope mercenaries staged an assault on the Tylon Corporation’s South American laboratory, only to lose the fight at the claws of Tylon’s zoanthrope army. The battle not only cost Gado sight in his left eye, but also most of his comrades their lives. Nevertheless, he heads into battle once more to discover for himself if Yuji managed to survive the encounter or, if he hadn’t, avenge him and the rest of their fallen squad.

Reboot Backstory: No change.

Alice Tsukagami
Home Country: Japan
Age: 17
Fighting Style: Gymnastics-inspired Jeet Kune Do
Beast Form: Rabbit

Original Backstory: Born to a Japanese father and an American mother of German descent, Alice Tsukagami grew up in a happy home until Tylon kidnapped her one day when she was still young and activated her latent zoanthropy. Though Tylon trained her to become one of its soldiers, she managed to escape the compound where the corporation was imprisoning her before its laboratory staff could convert her. It was thanks to Uriko, a fellow captive whom she’d befriended, sacrificing her own chance at freedom that Alice was able to flee the premises. It isn’t long, however, before Alice gets the notion of returning to the facility where Tylon had imprisoned her to return the favor and rescue Uriko.

Reboot Backstory: No change from what you’ve just read. Then again, I’d initially planned on delving a bit deeper to examine who Alice’s parents were and where (translation: from which parent) she received her zoanthropic powers. Granted, I’m aware that Opentopia claims that her parents were killed—most presumably by Tylon operatives—but how, when, where, and especially why they were killed seemed pretty ambiguous in my eyes at the time. Plus, I even now see some potential growth and development in Alice’s character in the instance that she was to somehow rediscover her past through quiet reflection, particularly during the story of Bloody Roar 3 with the X-Genome Code becoming a primary concern. For instance, it could have been possible that during her childhood, Alice had lost her natural-born zoanthrope mother on account of some ailment that came about via complications of her strand of the XGC and that her worried father had Alice tested to make sure that she didn’t fall prey to such an affliction herself, which in turn would lead to Alice’s eventual kidnapping and consequential separation from her father. That was my idea years ago, leastways, and even though it still might sound a bit rough now, I still believe that if illustrated further in later installments within the BR saga, this idea just might evolve into something that gives Alice even more substance and thus greater importance as the franchise’s chief female protagonist. Who knows? Maybe the reason why she became a nurse in BR 2 was because such was her mother’s profession while she was yet alive and that becoming a nurse herself would be a way to honor her.

Long Shin (originally Jin Long)
Home Country: China
Age: 26
Fighting Style: Xing Yi Quan/Kenpo
Beast Form: Tiger

Original Backstory: As a child, Long suffered the deaths of his mother and his younger sister Lin Li, all the while receiving little to no attention from his workaholic father who, according to his backstory for Bloody Roar 2 as detailed on The-Bloody-Roar.Fandom.com, was the scientist initially responsible for discovering the zoanthrope “trigger code.” Viewing his own zoanthropy as nothing but a curse on account of the tragedy it has brought his family, he runs away from home, only to have his martial arts prowess bring him enough renown for the Tylon Corporation to find out about him, lie barefaced to him about its work to help zoanthropes control their inner beast, and recruit him into its assassination unit, where he becomes one of the conglomerate’s top hitmen. He eventually discovers the truth about Tylon for himself, however, and cuts ties with it, hence earning for himself the reputation of a traitor and forcing him to defend himself against his former colleagues before they execute him for his desertion.

Reboot Backstory: As with Alice, Long’s backstory will remain mostly the same, save for the clarification of a few small but nonetheless key details. For instance, despite Long’s original name being “Jin Long,” which translates from Chinese into English as “Golden Dragon,” I’m personally leaning more towards calling him by the second name Hudson Soft had given him, “Long Shin.” Granted, “Shin” is actually a Korean surname meaning “Shen,” which is in and of itself a Chinese surname either meaning “cautious” or “acting sincerely/with care” or referring to the ancient state of Shen, which existed during the Zhou Dynasty (1046-771 BCE) in what is now known as the Henan Province. Interestingly enough, it is here where Mount Song exists, which undoubtedly would be Long’s residence between the events of Bloody Roars 1 and 2. However, according to Forebears.io, approximately 2,347 people (one in every 3,125) in Hong Kong possesses the surname “Shin,” as do 309 people (1 in every 4,424,986) throughout the rest of China. Additionally, not only is the name Long Shin the one with which most Bloody Roar fans are familiar, but it also helps to disambiguate him from the real-life professional snooker player from China whose name also happens to be Jin Long…or, for that matter, the real-life Chinese former pro cyclist who similarly happens to bear that same name…or, more so yet, Jin Long Chinese restaurant in Bath, PA, which coincidentally enough has been serving Chinese food to the Bath community since 1997, when Bloody Roar first became a thing.

Also, note specifically Long’s backstory according to Bloody Roars 1 and 2 from The-Bloody-Roar.Fandom.com and how they mention his mother and younger sister’s deaths without ever explicitly saying what it was that had taken their lives, yet claiming how Long sees zoanthropy as a curse that has brought him and his family nothing but hardship and doom. Similarly, BloodyRoar.Fandom.com discusses how it was the “unbridled power of the beast” that took Lin Li’s life specifically. For a while, I couldn’t help but wonder if whether Long’s mother and sister, like him, were zoanthropes and had contracted the X-Genome Code, only to fall ill due to complications from it. After all, such was what happened to Lanfa, the daughter of the old man with whom Long lives for a spell in BR 3, which is what reminds him of Lin Li. Then again, TVTropes.org swears that Lin Li had died because Long had lost control of his beast form and ended up killing her by accident, just as Cronos once lost control of his phoenix form as per his own backstory from Primal Fury/Extreme. Granted, TVTropes is very much like Wikipedia (or, for that matter, any wiki website) in that anyone can edit it, but if there’s any truth to this theory, then it’s no wonder why Long in PF/E identifies so much with the young prince of the Kingdom of Zoanthropes and the crisis he faces…or, for that matter, why his ending in BR 1 showcases him exchanging words with his own beast form during a moment of meditation. Then again, could it be that the reason why Long’s father paid so little attention to him when he was younger was that he was so involved in trying to discover firsthand what it was that had killed his wife and daughter that he completely forgot about the last family member he had left? Either that, or he could have seen with his own eyes his son killing his wife and daughter and as such considered him a threat to his own wellbeing whom he wanted nothing to do with until he found a cure for Long’s condition. Such is the nature of Long’s character that I would draw people’s attention to in my reboot. Furthermore, after refamiliarizing myself with Long’s backstory, I’ve no doubt in the slightest that Hudson had planted the seeds for the X-Genome Code right here at the start of the saga, especially considering that Rave Mode in BR 1 shares far too many similarities with Hyperbeast Mode in BR 3 onward to ignore, and as every Bloody Roar fan surely knows by now, Hyperbeast is supposed to represent a zoanthrope’s activation of the Code within him/her. On that note, then, failing to capitalize on all the information I’ve provided here would be a great disservice not only to the very identity of the XGC, but also to the entire story in and of itself.

Bakuryu (a.k.a. Ryuzo Kato/Kato Ryuzo)
Home Country: Japan
Age: Unknown (65 according to FightABase.com)
Fighting Style: Ninjitsu (Kato School)
Beast Form: Mole

Original Backstory: Much of the identity of this self-styled master of traditional ninjitsu remains a mystery, but as one of the Tylon Corporation’s top saboteurs and assassins, one thing’s for sure: His skills as a hitman for Tylon are outmatched only by his desire to become the strongest zoanthrope to ever exist. So strong is his ambition, in fact, that he’s even insisted on further enhancing his body with experimental drugs to help further intensify his already keen physical prowess.

Reboot Backstory: No change…although I find it only fair to bring up here that Bakuryu I (a.k.a. Ryuzo Kato) and his predecessor, Bakuryu II (a.k.a. Kakeru/Kenji Ogami), both belong to the same clan of ninja who make their home well outside the city limits and who pay homage to the Earth God/Earth Dragon. In fact, when the young Kakeru lost both his parents as a small child, it was Kato who took him under his wing and taught him the ways of the ninja, thus making the boy his successor. Next thing they know, the Tylon Corporation comes along to draft them both into its fold and unwittingly renders Kakeru a near-vegetable via a botched brainwashing attempt while Kato goes on to be one of Tylon’s top assassins until his ultimate literal meltdown in which the enhancement drugs he’s taken courtesy of Tylon’s scientists develop an adverse reaction with the Factor B that naturally flows through his veins, thus reducing him to a pool of genetic goop. I’ll be sure to illustrate Kato and Kenji’s relationship further in later installments of my reboot, especially where it concerns Kohryu and his eventual feud with Kenji, but I find it only prudent to mention it here prior to my proposed reboot for Bloody Roar 2.

Mitsuko Nonomura: Who cares if she’s no boring, run-of-the-mill beauty queen? Her “take no trash” attitude and equally no-nonsense fighting style still make her a valuable addition to the Bloody Roar saga.
Mitsuko Nonomura
Home Country: Japan
Age: 39 (originally)
Fighting Style: Wrestling (Japanese Strong Style)
Beast Form: Wild Boar (Wild Sow)

Original Backstory: A heavily muscled yet kind-hearted shopkeeper (albeit identified as a housewife and a fishmonger in other versions of her backstory), Mitsuko does all she can to keep her zoanthropy a secret from the world. Alas, the same could not be said for her nine-year-old daughter Uriko, who has recently started showing signs of zoanthropy and has subsequently become an abductee of the Tylon Corporation. Furious upon having her daughter taken away from her, Mitsuko immediately heads off to rescue Uriko at all costs.

Reboot Backstory: No major changes. Still, you’ve no doubt noticed that I’d listed Mitsuko’s age at “39 (originally),” meaning that she was originally thirty years old when she gave birth to her presently nine-year-old daughter. Granted, this may very well be an admittedly petty move on my part, but I’d personally have her switch ages with Greg so that she can be thirty-five years of age while the white-bearded (and white-furred) Greg can be thirty-nine—all the better to explain the lack of melanin in his facial hair. That, and maybe—just maybe—aging Mitsuko down by four years and thus having her give birth to Uriko at the age of twenty-six would give her designers the incentive to give her a younger-looking, more flattering face. After all, her character models in BR, two- and three-dimensional alike, make her look like she’s forty-nine at the very youngest rather than thirty-nine, and just neutralizing the wrinkles on her face would make her look at least half a decade younger.

More importantly, though, is the story of the man in the picture above with Mitsuko and Uriko. No doubt that he’s Mitsuko’s husband and Uriko’s father, but while I’m surely the only one who cares about this little tidbit of information, I could never help but wonder as to just where he’s been throughout the duration of the entire BR plot. Call it a quibble on my behalf all you want, but no matter which installment of the Bloody Roar franchise you want to focus on, there’s little to no mention of this man in any of Uriko’s backstories, save for a couple of pictures I’ve found of him: the one above from BR 1’s in-game gallery and the second being from Uriko’s entry in the V-Jump book for BR 2. Otherwise, whenever it came to Mr. Nonomura, I could never ignore the flood of questions that flowed through my brain because of his absence. How does he feel, for instance, about his wife suddenly deserting the family shop after Uriko goes missing and coming back Heaven knows how many days or weeks or whatnot later with another daughter in tow as well as Uriko? How does he feel about his wife’s sudden abduction by the Zoanthrope Liberation Front in BR 2 and Uriko deciding to go off and rescue her, albeit not without spending a month or more in an isolated mountainside cave in China, of all places, with a thirty-one-year-old man who’s mostly a stranger to her to learn how to beat up ZLF terrorists? Come to think of it, where precisely was he during his wife’s capture in the first place? Cowering in the storeroom of the shop soiling his pants in fear? Where is he, furthermore, to agree with Mitsuko when she grounds Uriko at the end of her story in BR 3 for violating her curfew? Did the man die sometime in between installments in the series? Is he Mitsuko’s glorified yes man? Is he a completely useless lump? Has his existence been canonically determined at all outside of the two pictures I’ve mentioned?

Well, whatever the case is now, in my reboot, I’d surely answer these questions once and for all by making Mitsuko’s husband a key part of the storyline to the point where even in his absence from the Nonomura household, one can still feel his presence throughout the course of the narrative. What I mean by this is simple: I’d officially give the man a name (Dr. Nezumi Nonomura most readily comes to mind.), an occupation (a pharmacist), and a reason for him to be tied up in this whole mess concerning the Tylon Corporation (He, like Steven “Stun” Goldberg, is a Tylon employee who would rather use his research to benefit the world rather than help Tylon conquer it, but ends up resigning from the organization too late for his own good.). I’d also make it so that even though Mitsuko would be able to save Uriko, she’d not be so fortunate to rescue Nezumi, and all that would be left of him in the Nonomura house would be some old research papers of his for Uriko to root through later in, say, BR 3 with the X-Genome Code crisis being a thing. I’ll be sure to flesh out more thorough details concerning the man in later installments of this series, but for right now, the fact remains that Mitsuko’s backstory from the original Bloody Roar works fine as matters stand, even without these two specific points brought in for additional consideration. What matters from here on out, however, is maintaining her presence throughout the rest of the tale and giving fans a reason to connect with and appreciate her despite her having an almost mannish physique that many have found off-putting.

Gregory “Greg” Humain (a.k.a. Gregory Jones)
Home Country: United States of America
Age: 35 (originally)
Fighting Style: Wrestling (Freestyle Catch Wrestling)
Beast Form: Gorilla

Original Backstory: In his youth, Greg fulfilled his dream of running away to join a circus, where he showed great talent in handling animals. He later took the circus over after the original ringmaster retired, but the rapidly changing entertainment industry rendered circuses mostly obsolete and his own eventually bankrupt. It wasn’t long before his fellow entertainers all parted ways, but Greg’s optimism and ambition led him to find a way to bring his circus back to life with a fresh new troupe consisting of zoanthrope performers.

Reboot Backstory: Aside from the previously explained age switch with Mitsuko in my reboot (hence me listing his age as “35 (originally),” one thing that I’d like to address with Greg is that his backstory has absolutely nothing to do with Tylon, be it supporting or squashing the conglomerate or even escaping its clutches. All the same, I’ll admit that his whole circus ringmaster gimmick could have worked well in later installments of the series if handled with careful consideration towards the notion that while zoanthropes did exist naturally in the BR universe by this point, the public’s general knowledge of their existence was little more than a glorified urban legend of sorts until after the events of the first game. For example, in BloodyRoar 2, Greg could have been forced to shut down his newly established zoanthrope circus on account of humanity’s growing awareness of and subsequent trepidation towards zoanthropes, and he specifically could have found himself having to prove his innocence in the face of the growing suspicion that he is the supposed leader of the Zoanthrope Liberation Front and his troupe is allegedly a small but concentrated unit of ZLF operatives. Who knows? It could even have been possible that one of his employees was indeed a member of the Front who was using his/her circus “gig” as a cover-up for his/her affiliation with Shenlong and company, which in turn would raise the stakes for him in terms of clearing his name as well as give him the challenge of trying to talk his employee out of his alignment with such a notorious cabal of murderers.

Alas, if zoanthropes were indeed as heavily persecuted as they were in the events between the first two BR games, what with certain governments outright executing even suspected zoanthropes out of nothing more than prejudice-laced fear, then I’ve got a “Plan B” occupation for Greg that might work even better for him—namely that of an FBI agent whose most recent assignment has him looking into the recent disappearance of countless Tylon abductees. Either that, or he could be tracking down a particularly dangerous criminal whom Tylon coincidentally has employed as one of its top operatives. He could still pose as a circus performer/owner during his investigation, of course, to make his in-game attire work, but in that case, I’d use his “Greg Jones” persona as an alias with his real name being Greg Humain instead, as defined by FightABase.com. The question will remain, then, as to whether Greg will be able to pull the wool over Tylon’s eyes and rescue the abductees his supervisors have assigned him to recover from the enterprise’s clutches or if the corporation will see through his garish, top hat-accented cover and force him to serve it in its attempt to take over the world.

Hans Taubemann (a.k.a. “Fox”)
Home Country: Germany (originally England/Great Britain)
Age: 22
Fighting Style: Koppojutsu
Beast Form: Fox

Original Backstory: Abandoned on the streets by his parents for unexplained reasons, Hans Taubemann was forced to make a living in the slums of the big city and sure enough grew to become a well-known scoundrel with a heightened sense of aesthetics and an obsession with beauty (including that of his own human form) that makes him despise all that he finds ugly, including his own beast form. More importantly, however, is his penchant for cruelty against even the weakest of prey, for it’s this pleasure he takes in dealing others pain that draws the attention of the Tylon Corporation and earns him a spot in its assassination unit, which he rises through the ranks of to become one of the organization’s top operatives.

Reboot Backstory: A few things have made Hans remarkable to gamers, the first of which being the mistranslation of his name in his ending in BR 1 as “Hance.” Another, more conspicuous aspect is the fact that he’s a guy with a lithe, androgynous build who dresses and acts femininely and is even voiced by a woman…although I refuse to hold anything against voice actress Samantha Vega for doing a job that Hudson Soft specifically hired her to perform. So effeminate is Hans, in fact, that the PAL version of BR 1 even refers to him as being a woman, even though he’s definitively a man in Japan and even in North America despite his decidedly womanish looks, voice, and mannerisms. Don’t feel bad, either, if any of you were confused yourselves as to which sex he was when you first saw and heard him, as there have been plenty of gamers who’ve openly admitted their own bewilderment over the notion on the Internet for the whole world to read. As for me, I’m not really a big fan of the whole “creepy crossdresser/effeminate male” schtick to begin with, as it’s always struck me as being nothing more than a cheap, lazy ploy to make the antagonist in question unlikeable by striking a nerve with the audience’s sensibilities regarding gender types.

“EW! He’s a dude who thinks he’s/dresses like/acts like a chick. What a weirdo!

Um, no. Try showing the villain committing an evil act. Then I’ll start rooting for the hero to come along and vanquish him. Giving a guy a headful of long and flowing hair, dressing him up in womanlike attire and/or female-oriented colors and fabrics, plastering his face with makeup, and having him speak in a feminine voice and act in a stereotypically girly fashion aren’t enough to make me care about him one way or another. Besides, Hans being a crafty, sadistic, and even vain street thug, in my book, is enough material with which to work in order to bring his wicked nature to life…even if the vanity specifically makes him seem a little too much like Street Fighter’s Vega (or Balrog, as per that character’s original name in Japan). For Hudson Soft to have given him the whole crossdressing gimmick on top of everything else that they gave him was therefore only about as necessary as drowning a cocoa-frosted fudge brownie in chocolate syrup. In other words, it was overkill. In fact, if Hudson really wanted a femme fatale villainess with an emphasis on the “fatale” half of the term, then they should have just made Hans a woman in the first place. If they preferred to keep him male, on the other hand, then why not simply give him this design instead?

Those of you who’ve ever been fortunate enough to have owned and played the PS1 version of Bloody Roar 1 more likely than not already recognize this illustration as one of a few unused character model pics that players could unlock in the game’s art gallery. It’s a shame this specific design wasn’t used, too, because the character pictured within it more closely represents what Hans technically already was, yet similarly could have been: slim yet athletic, dashingly masculine, and with a dark demeanor (complete with, yes, gothic eye makeup) that makes him look like someone who could (and, more likely than not, would) skin some poor soul alive at the drop of a hat. Sure, this character may be sporting a few more belts than necessary, but hey, so did Gado in his BR 1 design, and that didn’t stop him from being included throughout the rest of the series. Besides, the above design represents most of what Hans’s backstory describes him as being: cunning, streetwise, vicious, and the like. Also, given his open ending in the game where he happens to kill his mother in a fit of rage on some unknown street and, upon realizing what he’d just done, ends up screaming out in anguish at the moon before laughing insanely, one could easily alter this look to reflect whatever character growth he’d undergo for the next five years until Bloody Roar 2. Should he aim to redeem himself, all he needs to do is lose the eye makeup and the multiple leather belts (and perhaps even brush his hair back), and he’d already look the part of someone who’s trying to turn over a new leaf. Should he go further down his path of darkness, in contrast, maybe he could switch to all black leather and add some studs or spikes to his vestments for the sake of looking even edgier than he already does. It’s just that simple. Besides, even if we all were to ignore his vanity, what other reason would Hans have to dress and act the way he does according to canon? Sure, I get that he’s supposed to be psychologically unstable (“crazy like a fox,” as the saying goes) and that there is such a thing in Japanese legend called kitsunetsuki, where the afflicted individual is said to have a fox spirit (kitsune) possessing her/him and that modern psychiatrists even use this term to describe a culture-bound syndrome unique to Japanese culture in which the sufferer swears she/he is having a fox possess her/him. I also understand that young women are, according to legend, the most likely sufferers of kitsunetsuki and that Hans, being a European male, is an exception to this rule, but even so, what does that have to do with his own effeminate nature? Does he secretly wish he was a girl for some reason? Did he hear his mother wish aloud that he was a girl once, thus making him act out what he’d heard her say? Did his fellow street ruffians initially mock him for his slight build and pretty face, thus prompting him to take their taunts and throw them back in their faces by dressing and acting the way he does prior to stomping their guts out? Is it all just one big intimidation tactic meant to set off whatever homophobic or transphobic sensitivities his enemies might harbor? Is he indeed LGBTQ+, as some gamers believe him to be? Does he have a condition (e.g., a specific strand of the X-Genome Code) that’s slowly but surely transforming him into a woman, as per the tendency of Japanese fox spirits (kistune) to shapeshift specifically into beautiful women more frequently than they do men? Whatever the truth is, it would have done Hudson Soft some good to illustrate this part of his nature in later installments within the franchise, had they decided on the character model they finally gave him. It certainly would have done him some justice to have undergone such growth, that was for sure, regardless of this final character design, as his crafty and cruel fighting style and malicious overall nature would have made him more than welcome within the rest of the saga and helped him stand out from the rest of the cast in a palatably positive way.

Also, instead of making Hans British, why not make him German? After all, “Hans” is the short form of “Johannes,” which in turn is the German equivalent of “John,” while his surname “Taubemann” translates from German into “Deaf Man” as per one of the aliases (“D.R. Taubmann,” a.k.a. “der taub mann” or “The Deaf Man”) of one of the most infamous antagonists in Ed McBain’s 87th Precinct series of police procedurals. That, and just call the guy by his name and not his beast form. It’s not like anyone else on the roster is made to follow that kind of naming convention, after all.

The Unlockable Four

Nikolai Medved
Home Country: Russia
Age: 31
Fighting Style: Combat Samozashchita Bez Oruzhiya (“Russian Judo”)
Beast Form: Bear

Original Backstory: None. Nikolai is an entirely originally character I personally created for my reboot of BR 1.

Reboot Backstory: A naturally born zoanthrope who served in the Russian Ground Forces, Nikolai soon attained employment from Tylon following his honorable discharge from the RGF to serve as a drill instructor for the conglomerate’s security operatives and even the head of security for its South American research facility. As for how he finds out about Tylon’s experiments and what he does about them, I’ll deliberately keep that a mystery until the next article of this series.

How to Unlock: Beat Arcade Mode with any two of the eight initially available characters.

Stun (a.k.a. Dr. Steven Goldberg)
Home Country: United States of America
Age: 30
Fighting Style: Professional Wrestling
Beast Form: Beetle (originally just “Insect”)

Original Backstory: Stun didn’t originally debut until Bloody Roar 2, but for posterity’s sake, I’ll mention here that he was a brilliant scientist who was working in Tylon’s Pharmaceutical Research Division alongside his coworker, friend, and good rival Hajime Busuzima. One day, he discovers that Busuzima has been experimenting on abducted zoanthropes and baseline humans and brainwashing them into soldiers for Tylon’s zoanthrope army. Unfortunately, upon rushing off to report his findings to his mentor Dr. Maxwell, Steven soon finds himself a test subject for Busuzima, who transforms him into the world’s first insect zoanthrope. The conversion process proves to be a failure, however, on account of mammalian and insect DNA being incompatible (i.e., human DNA being less able to shift within a host’s body to mimic the DNA of an insect or any other arthropod than it is any non-human mammal or other vertebrate), which reduces Steven to a subhuman creature with an unstable body and mind who must rely upon a special stabilizer to help him retain his constantly pain-wracked form.

Reboot Backstory: No changes, save for Steven—now named Stun—unwillingly serving Busuzima as a lackey of sorts who guards the secret laboratory specifically constructed for the latter scientist’s experiments. Let’s not forget, after all, that it’s Busuzima who has access to the serum that Stun needs to function, meaning that the nasty lab lizard has his ex-friend wrapped around his finger at this point in my reboot. As for my calling Stun “the Beetle” rather than “the Insect” as Hudson called him from his original BR 2 debut onward, that has something to do with Xion and his identity within my version of the Bloody Roar continuity. To put things simply, I’ll be naming Xion after the insectoid critter his beast form most accurately represents while the Unborn itself takes on a whole different form from what Xion fundamentally looks like—a form that more accurately represents what the Unborn is supposed to be: the amalgamation of all the life forms that either could have been yet aren’t or simply have yet to be. As such, my naming convention for Stun’s beast form has less to do with taking away his identity—even if he is the first-ever insect zoanthrope known to humanity within the BR universe—and more about expanding it by listing specifically the type of insect his beast form is (i.e., the Japanese rhino beetle).

How to Unlock: Beat Arcade Mode with any four of the eight initially playable characters.

Dr. Hajime Busuzima
Home Country: Japan
Age: 30
Fighting Style: Zuì Quán, a.k.a. Drunken Boxing (“Deception”)
Beast Form: Chameleon

Original Backstory: Busuzima didn’t originally debut until Bloody Roar 2, but as per the case with Stun, I’ll mention that during his childhood, he lived with his doting grandmother and developed a fascination with the internal mechanics of insects, dissecting them for the sake of discovering how they moved. Eventually, however, his grandmother “stopped moving,” leaving him with nobody to save him from the slow but sure descent he took into madness as he developed an obsession with everlasting life. Since then, he made a name for himself in the field of science and acquired a position at Tylon, where he experiments on various subjects to create not only the ultimate zoanthrope soldier for the conglomerate’s secret army, but also the Ultimate Life Object on behalf of his own fascination with immortality.

Reboot Backstory: No changes, save for Busuzima being introduced one game/five years earlier into the story as a means of showing off/testing his newly self-administered alteration into a zoanthrope.

How to Unlock: Beat Arcade Mode with any six of the eight initially playable characters.

Uriko Nonomura (a.k.a. Uranus Alpha)
Home Country: Japan
Age: 9
Fighting Style: Superpowered Hybrid
Beast Form: Chimera

Original Backstory: Showing signs of zoanthropy at an early age, nine-year-old Uriko unwittingly drew the attention of Tylon, who sent one of their top assassins (Hans) to kidnap her so that the establishment’s scientists could in turn subject her to testing that would make her become one of the organization’s beast soldiers. She once tried to escape the compound where her captors were holding her, but sacrificed her chance at escape so that Alice, a fellow prisoner whom she’d befriended, could attain her own freedom. She then underwent the experiment that Tylon’s scientists had planned for her, and the resulting surgery—complete with brainwashing—converted her body into that of a woman who could in turn beastorize into a synthetic multi-species zoanthrope known as the Werechimera, which has so far proven to be the ultimate beast form in Bloody Roar lore, save for perhaps the dragon that’s sealed within Rao “Ryoho” Mamurasaki.

Reboot Backstory: No change…at least to the backstory itself. However, I think it would be interesting to learn about the testing procedure that Uriko had undergone. How were Tylon’s scientists able to artificially age her, for example, and give her the body of a full-grown woman? Sure, I can understand why they would do it, as an adult body is more physically developed and ergo more resilient against diseases, injuries, and similar afflictions that a child’s body is, but Uriko had to have received some highly concentrated hormones for her to have matured as quickly as she did. Her Lycaonian gland in turn certainly had to have been working overtime during her beastorization process for it to have fed enough Factor B into her bloodstream to have metamorphosized her body into a form that utilized the genetic information of three separate animals (lion, goat, and snake). It’d be no wonder, then, that later throughout the series, she could only beastorize into her default tabby cat form only a fraction of the way, hence earning her the moniker “the Half-Beast.” That, and the scientists who’d performed her transformation into the Chimera had to have fueled her body with various other chemical agents in order to allow her to hover off the ground while in her new “human” form as well as cause small earthquakes, generate powerful air and electric currents through her veins, and even—while in her beast form, leastways—vomit toxic mucous. Could it have been possible that the X-Genome Code was involved at all? Was the XGC, like Factor B, a secret that Tylon had learned about in their studies on zoanthropy that they were guarding jealously from the rest of the known world? Because that would be the most likely case, as far as I’m concerned, and if I’m at all correct, then I’m surprised BR 3’s story didn’t mention anything about Uriko carrying the Code in her system…outside, of course, of her bearing a beast crest, which was supposedly the “Sign of the Beast,” according to the third game’s narrative. Whatever the case is, this would unquestionably be something for me to illustrate in my own reboot of Bloody Roar 1 and beyond.

How to Unlock: Beat Arcade Mode with all eight initially available characters.

That sums up the first installment of my revised reboot of the Bloody Roar games. Thank you for reading, and feel free to leave feedback on what you’ve just read. Also, be sure to check out my author pages at Smashwords.com, Amazon.com, and Amazon.co.uk, and feel free to subscribe to this blog, if you haven’t done so already. Be sure to come on back in the not-too-distant future, too, for my second installment in this series of essays and for further content, and until we meet again, thank you for your support.

Regards,

Dustin M. Weber

*****

Bloody Roar (c) 1997-2012 Hudson Soft Co., Ltd./2022 Konami Digital Entertainment. The above article, however, is the author’s own.

*****

My Bloody Roar Reboot Revisited part 2: Bloody Roar 2: The New Breed

My Bloody Roar Reboot Revisited part 3: Bloody Roar 3: Sign of the Beast

My Bloody Roar Reboot Revisited part 4: Bloody Roar 4: Animal Kingdom

My Bloody Roar Reboot Revisited part 5: Bloody Roar 5: Predestined Evolution

In Relation to My Work: How Would I Reboot the Bloody Roar Series? part 5 (OBSOLETE)

Finally...we tackle the most controversial game in the Bloody Roar franchise.

Finally…we tackle the most controversial game in the Bloody Roar franchise.

Welcome back, readers!

This has been a long time coming, but I’m now at long last here to discuss the fifth and [possibly] final installment of my reboot of the Bloody Roar franchise. As you can probably guess, this last installment shall be discussing the reboot of Bloody Roar 4, the final and most hated installment of the original BR video game series. Why such a nasty reputation? Well, to begin with, there was the whole game mechanic that gave each character’s beast form its own distinct health bar that replaced each fighter’s beast gauge, which had been a well-established staple within the rest of the series that owed a lot to each previous game’s sense of strategy. On a similar note were BR 4’s numerous glitches, from graphical slowdown to disappearing timers and health bars during gameplay. The game also had unaltered character costumes from BR Extreme/Primal Fury (which went against another long-standing BR tradition by that point), several unaltered arenas (save for being tinted darker to reflect the game’s overall tone) also from BR E/PF, force fields that prevented players from truly interacting with the environments, ill-fitting music (as opposed to the well-established instrumental rock of previous games), and—for the sake of this blog entry—a sloppily executed and logically devoid story that diverged so much from the original BR narrative that it didn’t even feel like it belonged to the series. Remember how the first couple of BR games had a contemporary sci-fi vibe going for them a la Resident Evil and X-Men? Well, the same can’t be said for BR 4, which follows the story of BR 3 with a tale so rooted in the supernatural that it’s more reminiscent of a fantasy tale than anything else…a high fantasy tale at that, too. Worse yet, one could even go as far as to claim that the story centered itself so much around three of the four new characters whom Hudson Soft had introduced into the plot that it rendered most of the rest of the cast completely inconsequential. Sure, Yugo has been able to remain somewhat of a protagonist, but to what degree? Also, how important has Alice become come BR 4? What about Bakuryu? Long? Shina? Uriko? I could go on. Heck, things were so bad in this respect that if one didn’t know any better, one could have sworn that Hudson was trying to promote Nagi as the new lead for the series, which would have been a disastrous indeed if they’d followed through with it in later installments, and not just because Nagi’s beast form didn’t look anything like an actual animal, either. Honestly, that’s like a wrestling promotion making its marquee star take a backseat to its latest rookie and pushing the latter as its new feature attraction without giving the sot a chance to prove himself or herself against even the lowliest jobber, much less the company’s (former) main player.

All things considered, though, I still believe that just like the story of Bloody Roar 3 (and Bloody Roar Extreme/Primal Fury, for that matter), the whole thing could have worked for Bloody Roar 4 if only Hudson Soft had taken their time and crafted their narrative with a little bit more finesse. Alas, they didn’t, which already hurt the credibility of a game that was already destined to peeve off a good chunk of the BR fanbase. Needless to say, I hope to explain in this article how I personally would rewrite BR 4’s and make it more compatible with the rest of the series. In doing so, I intend to make the new characters from this game fit in more tightly with the rest of the BR cast, all the while trying to stay true to each new character’s role within the BR universe and eliminate only those elements that work against the series’ overall plot as it had been previously established. Without further ado, then, let the reboot begin!

Things in a Nutshell

To sum things up, a year has passed since the events of Bloody Roar 3, and though the crisis surrounding the X-Genome Code and the Tabula of a Thousand Beasts has mostly come to a close, the Unborn is still running amok, using Xion as its host as it continues down its path of destruction. Outraged with the Unborn’s presence, Gaia, the spirit of the earth herself, has brought it upon herself to summon forth a great dragon to help dispose of the foul aberration. In doing so, a stone seal happens to break within the confines of a remote temple hidden somewhere in Japan, and a thirty-seven-year-old Buddhist monk named Rao “Ryoho” Mamurasaki finds himself transforming into the very dragon Gaia had created to help protect the world from creatures such as the Unborn that would threaten the planet’s natural cycle of life and death. The dragon proves to be too powerful a creature for Ryoho to keep in check, however, and sure enough, it’s up to his nine-year-old daughter figure Mana—a young miko with the power of the nine-tailed fox of Japanese lore—to reseal the great beast, although she cannot do it alone and must summon forth strong zoanthropes to her and Ryoho’s temple and have them help her complete such a task.

The Unborn revealed!

The Unborn revealed!

Such is how the original BR 4 begins, and yes, it initially comes off as kind of an awkward plot to follow up those that involved underground scientific experimentation and violent conflict between zoanthropes and baseline humanity. Even so, I can at least credit Hudson Soft with trying to blend the paranormal nature of lycanthropes with the preexisting light science fiction theme that the first two games had already established in an attempt to flesh out a sort of mythology that would explain why zoanthropes exist in the world of BR. However, as I’d mentioned earlier, the whole thing more or less backfired on them, and what fans received instead was something that sounded far more fitting for a traditional RPG than a hard-hitting fighting game involving werebeasts. I also personally dislike how this narrative nullifies the relevance of both the Tylon Corporation and the ZLF, thus stunting the continuity of two of the most influential antagonist organizations in the entire franchise. This especially holds true for Tylon, whose ill-intentioned experiments have played a significant part of BR’s story collective for at least the first two games, and even BR E/PF had shades of Tylon spattered throughout it, what with the experiments that were going on behind the scenes of the Kingdom of Zoanthropes’ Ultimate Zoanthrope Fighting Tournament. Then again, this plot doesn’t even do that great a follow-up to the plots of either BR 3 or BR E/PF, either. Sure, it mentions the X-Genome Code debacle from Bloody Roar 3, but it does so incorrectly by referencing XGC-free zoanthropes rioting across the globe rather than those who were carrying the Code—not that the latter were necessarily “rioting,” either, so much as panicking on account of there being such a high number of fatalities amongst their kind for reasons they could only begin to fathom. There is also the mention of earthquakes during the XGC incident, which have apparently only worsened presently, although the only true earthquake to take place at all happens around Ryoho and Mana’s temple, which is where Alice starts off in the game aiding those whose homes have been devastated. As for Bloody Roar Extreme/Primal Fury, there’s no mention of it at all, which makes me almost wonder just how cannon BR E/PF’s story is at all within the series. Sure, BR 4 borrows a lot of the models from previously existing characters as well as several of the arenas—most notably the aquarium and alongside the highway—from Extreme/Primal Fury, but as far as storylines go, there’s no connection at all between the two games.

Personally, I’d have the events of Bloody Roar 4 directly follow those of BR Extreme/Primal Fury. To put matters simply, Yugo Ogami and the rest of the World of Coexistence have finally exposed and put an end to the clandestine experiments that the renegade Tylon scientists who had founded the Kingdom of Zoanthropes had been conducting at the behest of the Zoanthrope Liberation Front (See Part 4 of my reboot for more details on this particular arc.). Once that happens, order returns to the KoZ, which the United Nations officially recognizes as a self-governing political entity, and the founders are at long last allowed to return to their own homelands after spending years in isolation following their escape from Tylon’s infamous South American laboratory. As they all come home, many of them—including Hiroshi Nonomura, Mitsuko’s long-estranged husband and Uriko’s father—share with the world the medical findings from the studies they had conducted on zoanthropy and its many unique medical conditions. Among such information are the scientists’ findings of the X-Genome Code and even the possibility of hybrid zoanthropes such as Uranus, whose endocrine systems produce twice the amount of Factor B during the “beastorization” process than those of ordinary, single-species zoanthropes (i.e., most everybody else in the BR saga), making them more powerful and dangerous fighters as a result. Such research gives other scientists worldwide a better understanding of how zoanthropy works and as such a better understanding of how to treat the various medical and psychological conditions that zoanthropes suffer in addition to those that plague regular humans.

Xion the Unborn is still on the loose, and all the while spewing the most poorly translated dialogue imaginable...even by Bloody Roar standards.

Xion the Unborn is still on the loose, and all the while spewing the most poorly translated dialogue imaginable…even by Bloody Roar standards.

Unfortunately, old sensitivities more often than not take quite a while to die, particularly when it comes to the friction between baseline humans and their zoanthropic compatriots. As such, it’s no surprise that with much of this new information—especially that concerning hybrid zoanthropes—many humans begin to distrust zoanthropes as a whole, hence the reformation of several beast hunter parties as per the days of Bloody Roar 2. Violence begins to resurge across the globe at the hands of these groups, and the WOC once again has its own hands full as they try to put these radicals in their place and restore global order. Worse yet, however, is how the stage has been set for the ZLF’s return to prominence, and despite the Front’s infamy from previous years, many zoanthropes feel pressured to align themselves with them in hopes of seeking salvation from their increasingly brutal beast hunter assailants. Even highly esteemed public figures amongst zoanthropekind seem to be jumping on the ZLF bandwagon with the claim that human prejudice has grown too strong to tolerate and that violence is no longer avoidable. The WOC feels the effects of this firsthand, too, when a hefty percentage of their own kind resign from the organization to support the ZLF and their promise of a safer world from beast hunters and their ilk.

The Who’s Who of MY Bloody Roar 4

Yugo, Alice, and Bakuryu: The three staple protagonists of the Bloody Roar series and all back for more action in BR 4

Yugo, Alice, and Bakuryu: The three staple protagonists of the Bloody Roar series and all back for more action in BR 4

Now that we’ve set the scene, it should be pretty easy to determine who’ll be in it. To begin with, it’d be a sin to exclude the likes of Yugo, Alice, and Kenji (a.k.a. Bakuryu), seeing as all three of them have been staple characters since the first Bloody Roar game (or, in Bakuryu’s case, BR 2) as well as the three members of the World of Coexistence around whom the BR saga has revolved. I could very easily have them all act as one unit, too, and work together to see to the ZLF’s defeat, but that wouldn’t do much at all to firmly establish each character’s role within the overall saga, and believe me when I say that if there was one thing that hurt at least most of the returning characters in the original BR 4, it was, as I’d mentioned earlier, their reduced importance in the game’s story. That being said, I’d have Yugo enter the fray out of responsibility as the WOC’s leader, concerned for the safety of zoanthropes and regular humans alike in the face of the ZLF’s return to world dominance. On his mind in particular is the safety of his close friend and fellow WOC member Nagi, who has just started to recuperate from the ordeal she’d endured from my reboot of BR 3. I plan to go into greater detail when I discuss Nagi’s role in the story, but to sum it up briefly, let’s just say that Yugo notices that something’s simply not right with her and makes it a secondary priority of his to discover the truth about her during his investigation of the ZLF’s schemes. Alice, meanwhile, has officially decided to work for the WOC fulltime following the events of BR E/PF and, upon doing so, has been fulfilling her duties to the organization by taking care of a Buddhist monk and his foster daughter who have been recovering from their own respective complications from the X-Genome Code. Upon making a routine visit to the duo’s temple, though, she arrives to see that the place has been ransacked and that the monk and his foster daughter are missing. Fearing the worst, she comes to suspect that they have been abducted—allegedly by beast hunters at first, but sure enough, she crosses paths with the monk’s daughter, who tells her that the ZLF are behind her father’s disappearance. Upon learning this, Alice feels her inner avenger get the better of her and sets off with the young girl in tow (against her better judgment) to rescue the monk at all costs. Finally, Kenji/Bakuryu may start off this whole adventure strictly out of his duties as his big brother’s second-in-command, but as the plot thickens, he finds himself engaging in a rivalry that I’d established in my BR 3 reboot with Reiji. Could this be the final showdown between these two combatants and, by extension, their respective clans? Who knows? All I can really say is that the battle between these two is bound to be fierce.

Nagi and Reiji, Hudson Soft's female lead elect and newest antagonist for BR 4

Nagi and Reiji, Hudson Soft’s female lead elect and newest antagonist for BR 4

Nagi and Reiji will be appearing in this reboot as well, although I promise that neither of them will be quite as “front and center” as they were in the original Bloody Roar 4. Nagi’s story I’ve already briefly covered, but to elaborate, she’s almost fully recovered from the events she’s endured during the course of my version of BR 3. I say “almost” because following her defeat while under the control of my reboot’s chief antagonist Andreas Drakos, Nagi’s been spending time in the hospital having the effects of not only her brainwashing reversed, but also her contraction of the X-Genome Code via Drakos’s victims’ blood samples. She hasn’t fully been purged of her then-acquired zoanthropy just yet, though, of which he doctors have made her aware. She refuses to sit back any longer than she already has, however, and against her physicians’ orders, she springs back into action, using what’s left of her chimeric beast form and the Factor B that her brain has been producing since her becoming a zoanthrope to help thwart the ZLF’s menace and hopefully avenge herself against the man who was responsible for her transformation in the first place. Reiji, on the other hand, has become a full-fledged member of the Front and has been serving them as a hitman of sorts, taking out potential threats to the ZLF’s rise to power. He’s especially focused on eliminating Kenji as per their respective clans’ generations-old rivalry. Only time will tell, sadly, if Reiji will be able to quench his blood thirst or if the present Bakuryu will put an end to the former Yatagarasu’s rampage.

Ryoho and Mana

Ryoho and Mana

Additionally, my reboot will indeed include Rao “Ryoho” Mamurasaki and his adopted daughter Mana, two ecclesiastics who—according to their original backstory—operate out of a hidden temple somewhere in Japan that is dedicated to the practice of both Buddhism and Shinto and has managed to escape the Meiji Restoration law that separated Buddhist and Shinto religious activities. In my reboot, however, Ryoho and Mana’s temple, though it is located a bit off the beaten path, isn’t exactly quite so “underground” for reasons that SCXCR explains in his sixth and final installment of the Bloody Roar video game series when discussing the duo as in-game characters (See minute mark 18:58.). In fact, the way I would have it, Ryoho is actually a relatively well-known and highly respected figure amongst zoanthrope kind who preaches unto his followers and anyone else who visits his temple the virtues of patience and tolerance, encouraging his fellow zoanthropes to work and live in harmony both with each other and with baseline humanity so as to ensure the wellbeing of the world at large. Likewise, Ryoho and Mana are both natural born hybrid zoanthropes, each the offspring of two zoanthropic parents as per Uriko’s case (See my reboot of the original Bloody Roar for more information.) and very powerful individually at that. So powerful are they, in fact, that when the ZLF become aware of them, they immediately set out to ransack the temple and abduct Ryoho. Mana thankfully escapes and manages to reach Alice, whom she tells everything and whom she inststantly accompanies as the two venture forth to rescue Mana’s foster father. Now, I’ll admit that this refreshed story does indeed break up the duo as a playable tag team, but rest assured, BR gamers, that Ryoho’s gameplay as a single solitary fighter would remain unchanged from how it was originally…give or take a few balancing issues, of course. Similarly, this story would allow Mana to become a playable character in her own right with karate being both her and Ryoho’s chosen fighting style with notable variations in attacks as appropriate for their differentiations in size and beast form (Dragon versus Ninetail).

Just when you thought the Nonomura family could live happily ever after following their reunification following Bloody Roar Extreme/Primal Fury...

Just when you thought the Nonomura family could live happily ever after following their reunification following Bloody Roar Extreme/Primal Fury…

Speaking of abductions, I’ll also be bringing back all three members of the Nonomura family as playable characters: Hiroshi as a captive of the ZLF, who want to milk him of his most recently attained research so that they can use it to create new super soldiers, and Uriko and Mitsuko as a mother-daughter team who set out together to once more rescue the beloved patriarch of their family. Additionally, I’d throw in an element to Uriko’s story where she ends up proving to her mother along their journey that she is indeed growing up and able to take care of herself whenever the situation calls for it. No doubt this would be a double-edged sword for Mitsuko, who would be proud to know that her only biological daughter is coming into her own and able to make it into the world, yet sad all the same of having lost the opportunity to bond with her the way moist other mothers do with their children. I would also be sure to have Uriko show continued and consistent interest in her father’s research on account of her experiences from earlier installments in the series in an effort to fully understand the nature of her zoanthropy. Is the possibility still there for her to become the big, ghastly chimera she’d once been able to become in the first BR? If so, how well would she be able to handle her fully realized power? Such are the questions she asks herself as she ponders her dad’s research and further steps away from the over-the-top childlike demeanor that Hudson Soft had given her in the original BR.

Xion, Stun, and Busuzima

Xion, Stun, and Busuzima

I’d be downright foolish to exclude Xion from this reboot, considering that he was the one responsible—at least in part—for Nagi’s zoanthropy. Still troubled by the crimes he’s committed on account of his strand of the X-Genome Code and its effects upon his mind, Xion seeks out the aid of a medical expert who can revert him back to a regular human. Unfortunately, the expert he seeks is Dr. Hiroshi Nonomura, whom the ZLF have abducted. Seeing this as an opportunity to practice compassion as Long had advised him at the end of Bloody Roar Extreme/Primal Fury as well as a chance to seek redemption for all that he’s done as the Unborn, Xion sets out to rescue Hiroshi, all the while coping with many a foul memory of his being a puppet for Andreas Drakos back in the BR 3 days as well as the distrust he has earned from each and every potential ally with whom he crosses paths, including Yugo, Mitsuko, and Uriko. He won’t be the only one fighting for his piece of mind, though, as Stun will be out and about trying to piece his memory back together following the experiments from BR E/PF that brought him back to life. Piecing his life back together shouldn’t be too hard, either, what with all the familiar faces he’ll surely run into, the least of which not being Busuzima, who’s recently become depressed on account of his continually incomplete research concerning the Ultimate Life Object. At a loss for what to do next, Busuzima comes to learn about the discoveries that Hiroshi and his fellow KoZ founders had made concerning hybrid zoanthropes and wonders if such is the direction in which he needs to take his experiment. With his ambition suddenly reignited, he is convinced that the perfect test subject is out there unwittingly waiting for him to begin his latest string of tests on, from Xion with his bizarre Unborn form and the half-Unborn Nagi to the likes of Ryoho and Mana to even Hiroshi’s own daughter Uriko, who used to be a hybrid zoanthrope herself once upon a time. The options are endless for the good doctor, as are the extremes to which he’ll go to fulfill his destiny.

Alan and Jane "Shina" Gado, back together for one more battle

Alan and Jane “Shina” Gado, back together for one more battle

Next, with the ZLF at large once more, I find it only fitting to reintroduce Gado and Shina into the mix. On one hand is Shina, whom Gado initially calls upon to rescue Ryoho and Mana from the Front when the news breaks about their abduction. As she sets off to fulfill her duty as a peacekeeper and sworn enemy of the very terrorist cabal who’d tricked her into training recruits for them back in my reboot of BR E/PF, Gado sits back behind his desk and becomes frustrated with the notion that he, as a United Nations commissioner, is forbidden to directly involve himself with the Front’s resurgence. Risking his removal from office within the UN, he sets foot onto the battlefield once more to put an end to the coalition of radicals that he’d once been suspected of founding back in the days of Bloody Roar 2. This thus leads to a heated confrontation between father and daughter later on in the game in which Shina accuses Gado of not trusting her as a mercenary to fulfill the very mission he’d hired her to complete in the first place—a situation that should offer a dose of comforting familiarity to BR fans without fully resetting the pair’s narrative.

Long, Lanfa, and Shenlong

Long, Lanfa, and Shenlong

Meanwhile, Long’s foster sister Lanfa has recently been abducted by the ZLF, and in a manner similar to Bakuryu’s situation in Bloody Roar 2, they brainwash her into becoming their latest recruit. It is therefore up to Long to find her and help bring her back to her senses so that the two can work together to thwart the Front once and for all…assuming, of course, that neither of them end up crossing paths with and end up getting beaten up by Shenlong, who has been keeping a long profile since the events of BR E/PF until the Front once again “invites” him to partake in their conquest over humanity. Tired of all the grossly inconvenient “adventures” he’s been on along the way, he refuses the Front’s offer to reunite with them, only to be brainwashed as well to become the same arrogant, ruthless, bloodthirsty antagonist he used to be back in BR 2. Only time will tell, sadly, if he can snap out of his delusional mental state or if his brainwashing ends up being permanent, thereby returning him to his proud, violent, and pitiless way of life as ZLF puppet leader until his ultimate demise.

Hans, Jenny, and Greg

Hans, Jenny, and Greg

Also investigating the ZLF’s activities are Hans, Jenny, and Greg, all of whom hope to discover the identity of the Front’s true leader and either bring him or her to justice or an end to said leader’s life. Hans most certainly could go either way, although he would no doubt try to keep his bloodthirsty proclivities in check and apprehend the ZLF’s head honcho on behalf of his employers within the UN. Sadly, he has yet to fully overcome the shellshock he has endured over his many years adventuring within this reboot as well as the psychological complications he has endured from his strand of the XGC. Then again, the possibility of this mission being the one to help him cope once and for all is there, seeing as the man who originally discovered the Code just might be able to help him put an end to his mental suffering…assuming, of course, that he can rescue Dr. Nonomura to begin with. Jenny’s mission is similar, although the spy agency for which she works has given her strict instructions to assassinate the ZLF’s ringleader at all costs. Then again, who’s to say that she won’t be able to dig up some information on her own origin and zoanthropic condition along the way (See Part 2 of my reboot for more information.) and even run into the man from whom she’d been cloned for one definitive battle between the two of them? Greg, in contrast, is simply out to detain the Front’s head cheese, pure and simple, having finally come to grips with his strand of the X-Genome Code and returning to action for the first time since the events of BR 2. Seeing as it is his first time back on the field, he finds himself followed by son Nathan, who wants him to return home and rest some more while he carries out his mission and collar the ZLF’s head cheese. This thus sets up some contention between father and son, with the former being too stubborn to let the latter deprive him of his professional responsibilities while also posing the question of whether or not the duo can set their differences aside and work together in smashing the Front once and for all.

Obviously, there’s no point in having a storyline revolve around the ZLF without having members of the Front itself as playable characters. As such, Lance and Gayle from my versions of BR 2 and BR E/PF will definitely return. Lance, for starters, is still the leader of the Zoanthrope Liberation Front and is more determined than ever to avenge his family’s death at human hands by employing his latest “recruits” against anyone who should oppose the front’s quest for zoanthrope superiority, including such hybrid zoanthropes as Ryoho. Gayle will be back as well as a reluctant member of the Front whom Lance has more or less blackmailed to remain in service by denying her the right to reverse the effects of the experiments that she’d undergone in my BR 2 reboot and becoming “the enemy” as a result. She therefore has to keep her motives to herself as she progresses through the course of the game, brooding all the while about the fate she’s brought upon herself and her apparent inability to put an end to her situation one way or another. These two won’t be alone, however, for I also plan on introducing two of Lance’s top operatives, Iwao Otami and Funani Tshabalala. To begin with, Iwao is a dock hand and turtle zoanthrope from Japan who’s been down on his luck in recent times on account of his strand of the X-Genome Code and the complications it has had on his body and mind. Worse yet is how his income was low enough as it was before his complications set in, and because he’s had to take so many days off from work to recuperate, such expenses are only hitting him and his family harder. Needless to say, when Lance hears of his plight, he immediately enlists him onto the ZLF with the promise of not only making the money he needs to pay off his medical aid, but also earning a more affluent way of life for him and his family as a whole. Iwao is thus quite loyal to Lance and fights alongside him with his puroresu fighting style. Funani, on the other hand, hails from South Africa—a nation with a long history of racial tension (no thanks, in part, to apartheid) and limited healthcare (no thanks to, of all things, HIV/AIDS). Needless to say, she’s faced quite a bit of prejudice in her life as well as very limited aid for the complications she’s suffered in the past from her strand of the XGC. She’s since understandably grown fed up with her old way of life and has joined the ZLF in hopes of scoring some serious comeuppance against those who’ve held her down in the past. Her beast form is that of a parrot, and her chosen martial art happens to be Engolo, a martial art from southern Angola and an alleged precursor to the more readily recognized Afro-Brazilian martial art of Capoeira.

Golan "Ganesha" Draphan, exiled from the Kingdom of Zoanthropes until he can prove his loyalty to the royal family

Golan “Ganesha” Draphan, exiled from the Kingdom of Zoanthropes until he can prove his loyalty to the royal family

Finally, we have Ganesha, who had only been incapacitated at the end of my reboot of Bloody Roar Extreme/Primal Fury after having avenged his village at the hands of a Tylon-controlled Cronos. Regardless of whether or not the KoZ’s kind-hearted yet naïve prince and his burly and [at first] loyal bodyguard actually make it to the finals of the first annual Ultimate Zoanthrope Fighting Tournament, I’d still have the pair of them face off against one another with Cronos not taking too kindly to either his defeat at the hands of the former Golan Draphan or the big man’s motives for taking him down in the first place. Still, Ganesha’s apparent act of treason isn’t enough for the young prince to see to the guy’s execution or even imprisonment, but rather to send him out into the world to find out about and thwart the ZLF’s plans of conquest as an act of loyalty to the kingdom. This situation could make room for an interesting twist, too. After all, even though Ganesha would definitely start out wanting to squash the former infiltrators of the Kingdom of Zoanthropes and prove his commitment to serving the KoZ and its ruling family, he still remains a prime enough subject for the ZLF to target and turn against his own nation and ultimately make into yet another one of their soldiers, thus widening the rift between him and Cronos even more.

Bloody Roar Beast Corps 4

Last but not least is the possibility for the official last chapter in my reboot of the original Bloody Roar franchise, Bloody Roar Beast Corps 4. It is in this fourth installment of the BRBC saga that Paul, Sonja, Mireille, and Yao unite for one last run in an attempt to bring the Zoanthrope Liberation Front down for good. The whole premise isn’t too different from BRBC 3, either (See my fourth installment of this reboot for more info on that game.). Basically, the player takes on the role of one of the four members of the Beast Corps and ventures across the globe beating up ZLF operatives as his or her chosen zoanthrope hunts down the cabal’s elusive leader and tries to bring him to justice. Fang and Mashiro will come back to lend the Corps a hand this time around, too, as will the Create-a-Hero mode for those gamers who prefer to create a new ally or two to aid the Beast Corps in their mission. I’ve also pretty much given away whom the bosses in this game would be earlier in this article: Lance, Gayle, Iwao, Funani, Shenlong, Reiji, Lanfa, and Ryoho—six ZLF loyalists and two brainwashed servitors joining forces in order to keep the Beast Corps at bay so that they may ultimately take over the world and establish their pro-zoanthrope dominion over humanity. Whether or not this battle will result in the closure of the Bloody Roar franchise as a whole is still very much up in the air, however, as the deciding factor will ultimately be where the story can go from here once things come to a close. Is there a force out there that’s even more powerful and organized waiting in the wings of this years-long conflict waiting to spring out of the woodwork and possibly succeed where the ZLF had failed? Will the Beast Corps—or, for that matter, the World of Coexistence—be ready for such opposition in the instance that it does rear its ugly head? We’ll just have to wait and see.

BR4 Nagi, Reiji, and RyohoThis hereby concludes my fifth installment to my Bloody Roar reboot series. Thank you all who have been following this topic since I started way back in the July of 2012, and I wholeheartedly apologize for the wait. As of right now, I have only a vague idea of whether or not I’ll introduce a sixth installment, much less when I’ll post it in the instance that I am. I will say this, however: I think it’s a shame that the Bloody Roar game series hasn’t carried on beyond BR 4 and that it more or less died when and how it did. Sure, I know these games get a lot of criticism today for being “button mashers,” amongst other things, but I’d be lying through my teeth if I were to say that I didn’t have fun playing them—BR 4 included, in spite of its numerous flaws—when I had the chance. Needless to say, I, too, had been looking forward to the day when BR 5 would bring the series out of the ashes, but alas, it’s been nearly twelve years since BR 4’s release for the PlayStation 2 (November 11, 2003) and nearly three-and-a-half years since Konami Digital Entertainment had absorbed Hudson Soft, the original publishers of the BR games and the owners of the BR IP, into their own stock (March 1, 2012). Worse yet, with the way Konami has fallen from grace over the past several months with the way it has reportedly been treating its own employees (including its former vice president and top game designer, Hideo Kojima) and with numerous business decisions that have understandably upset its core supporting audience, my own hopes for any of Hudson Softs IP’s returning to the video game market are quite low. Then again, in an industry when Rare Ltd. can release a new Killer Instinct game seventeen years after its second (and, at the time, presumably last) installment in the KI franchise, maybe there’s hope yet. Until then, though, I’ll believe the news of a new Bloody Roar game when I see it and issue the now-defunct Hudson Soft one last thank you for creating one heck of an imperfect yet nonetheless fun fighting game series.

Bloody Roar promo poster featuring Japanese model Yuko Ogura: Proof that the original Bloody Roar 4 fell short not only critically, but also promotionally

Bloody Roar promo poster featuring Japanese model Yuko Ogura: Proof that the original Bloody Roar 4 fell short not only critically, but also promotionally

Until next time, then, readers, be sure to check out my author page at Smashwords.com and my Author Central pages at Amazon.com and Amazon.co.uk, and feel free to subscribe to this blog, if you haven’t done so already. Otherwise, thanks again for the support, and as always, happy reading!

Regards,

Dustin M. Weber

*****

PS: For the sake of convenience, here are the links to the other parts of this miniseries:

Part 1: July 23, 2012
Part 2: December 12, 2012
Part 3: February 2, 2013
Part 4: February 7, 2015

*****

Bloody Roar (c) 1997-2012 Hudson Soft Co., Ltd./2012 Konami Digital Entertainment. All visual materials used in this article are as follows:

Bloody Roar 4 cover: GameFAQs.com

Bloody 4 Unborn; Bloody Roar 4 Nagi, Reiji & Ryoho; and Bloody Roar 4 Yuko Ogura Promo Poster: The Bloody Roar Retrospective: Bloody Roar 4 (Full Version) by SCXCR

Bloody Roar 4 Xion Defeats Nagi: Bloody Roar 4 Stories – Xion by xTimelessGaming

Bloody Roar character models: BloodyRoar.Wikia.com

All opinions expressed and ideas shared within the above article, however, are solely those of the author himself and no other party.

In Relation to My Work: How Would I Reboot the Bloody Roar Series? part 4 (OBSOLETE)

Bloody Roar Extreme Primal Fury

Bloody Roar Extreme for the Microsoft X-Box or Bloody Roar Primal Fury for the Nintendo Game Cube…take your pick.

How’s it going, readers?

Today, I’m finally going to get back to work on my Bloody Roar reboot series that I’d started all the way back on July 23, 2012. I know it’s been a while, and I wholeheartedly apologize to everyone who’d been looking forward to the next installment of this miniseries. That aside, now is just as good a time as any for me to discuss the fourth installment in the BR video game franchise, Bloody Roar Extreme/Primal Fury and how I would reboot it according to my initial revision of the entire saga from game one on. Taking place between BRs 3 & 4, this particular game, on one hand, returned the BR story to its sci-fi lite roots with allusions to the conflict between baseline humanity and zoanthropekind was well as with references to the apparently ongoing experimentation on certain zoanthrope subjects to create the ultimate fighting machine. On the other hand, BR E/PF also made room for Xion to continue his story within the Bloody Roar universe by having him search for answers regarding his being the host of the Unborn. The game likewise kept BR 3’s Hyper Beast Mode mechanic for particular implementation with Prince Cronos, one of the game’s two new characters (three in the case of Bloody Roar Extreme), thus making an effort to tie it in closely with BR 3. In short, Bloody Roar Extreme/Primal Fury does its best to find its niche within the rest of the franchise, even at the expense of being less well-received as an installment in comparison to BRs 2 & 3 and at the expense of offering more of a side story than an actual installment in the BR saga’s primary plot.

As an installment of my reboot to the Bloody Roar series, this article will be an attempt to help BR E/PF retain its niche within the BR saga as I’ve retooled it in the past so as to maintain the overall flow of the narrative between each game. I will also attempt to find a place for preexisting BR characters within this specific title, including those who have never before been made playable, as well as characters I’d created for previous installments within my reboot. Previously existing plot points from earlier BR games will also find their way into this reboot as I see fit. All that being said, let’s dive in!

The Story

Welcome to the Kingdom of Zoanthropes.

Welcome to the Kingdom of Zoanthropes.

To begin with, Bloody Roar Extreme/Primal Fury centers itself upon the emergence of the Kingdom of Zoanthropes, an infant nation founded upon the dream of equality between common humanity and zoanthropekind and introduced as a safe haven for zoanthrope immigrants across the globe. The KoZ, though, new as it is, still relies heavily upon its zoanthrope military for security and its special mercenary brigade for income. Not only that, but there have been rumors of clandestine, Tylon-esque experiments going on behind the scenes with the apparent attempt to discover the secrets of zoanthropy. However, as much as everyone—human and zoanthrope alike—who has heard these rumors is opposed to such experiments taking place, all have yet to discover proof of their existence, much less the identity of the party responsible for them. Needless to say, the nation’s leader, King Orion, feels that the time is right to bring the nation together by hosting the Ultimate Zoanthrope Fighting Tournament and provide a cash prize to he or she who wins it all to become the first ever “Zoanthrope Champion.” It is this very competition that draws the interest of many of the playable characters in this installment for a multitude of reasons, including the hope of discovering the truth behind the experiments that have allegedly been taking place.

Such is how the story for the official BR E/PF story goes, and while it works fine in and of itself, I am of the opinion that with some stronger ties to earlier games in the Bloody Roar series, it could be even more compelling and engrossing than what it already is. I especially hold this true in conjunction to some of the characters’ individual backstories, especially those whose importance in the BR saga has dwindled on account of the BR creative team’s strict focus on newer characters’ involvement in the overall plot. Therefore, in an effort to incorporate everyone and everything presented in my reboot thus far, the first question I would ask myself would be this:

How did the Kingdom of Zoanthropes come to be?

Find out just what exactly is going on behind the scenes of the Kingdom of Zoanthropes' first annual Ultimate Zoanthrope Fighting Tournament.

Find out just what exactly is going on behind the scenes of the Kingdom of Zoanthropes’ first annual Ultimate Zoanthrope Fighting Tournament.

My answer: Simple. Following the destruction of Tylon’s main laboratory in my reboot of the first Bloody Roar, a number of renegade Tylon scientists unite with one another and scrap together what little remains of the destroyed lab and relocate to a remote location where they can carry on whatever research they’d been conducting earlier without Tylon’s instruction. The scientists’ secret base eventually becomes the underground hub for the safe haven for zoanthropes that later evolves over time into the Kingdom of Zoanthropes, which is governed by the handful of test subjects whom the scientists were able to rescue from Tylon’s lab. Among these refugees is Prince Cronos Orma, a Romani boy who had been abducted from his village in France (which, at last note, has an estimated Romani population of 400,000 people) by Tylon operatives and experimented on by the corporation’s scientists to become a zoanthropic engine of destruction. Though usually a compassionate young man who dedicates himself to bringing peace and prosperity to the people over whom he presides, he is also the host of the X-Genome Code, which, when stimulated within his body, produces the same kind of mental conditioning that once plagued Long during his youth and helped result in him absentmindedly killing his sister Lin Li and his mother upon beastorizing (Read Part 3 of my Bloody Roar reboot for more information.). Sadly, though Long has long been able to gain control over his strand of the XGC and henceforth his ability to transform without falling prey to the code’s mind-debilitating effects, Cronos has yet to do the same, more likely than not on account of some psychological experimentation he’d undergone following his initial abduction. Such experiments had thus made it easy for Tylon to manipulate the otherwise gentle prince into utilizing his abilities as a raging phoenix zoanthrope against innocent human victims, razing villages such as the one from which his own bodyguard Ganesha hailed prior to the events of BR 1. Cronos only vaguely remembers such instances, however, thus leaving him with many a question about himself and the experiments that are going on secretly within his own kingdom. He thus enters the tournament in hopes of coming closer to the truth and discovering a way for his people to live in peace once and for all.

Prince Cronos of the Kingdom of Zoanthropes: An innocent face with a dark secret

Prince Cronos of the Kingdom of Zoanthropes: An innocent face with a dark secret

As the Kingdom of Zoanthropes continues to rise to power, news of its growth attracts the attention of another remnant faction from Bloody Roar history, the Zoanthrope Liberation Front. Now led by Lance Underwood, who has risen through the cabal’s ranks to take over the position that used to belong to Shenlong (See Part 2 of my reboot.), the ZLF plot to take control of the Kingdom and make it their base of operations in their campaign against regular humans and their persecution of zoanthropekind. Upon doing so, the Front threatens to become even more of a force to be reckoned with than it had been during BR 2’s story by using the advanced research that the kingdom’s scientists have developed over its six years of secrecy and employing the Kingdom’s own army—whether by threat or out of genuine adherence to the organization’s dogma—in their bloody crusade. They even convince King Orion, Prince Cronos’s father, that the experiments that they commission the original scientists to perform on their behalf are for the Kingdom’s benefit and for the benefit of the world as a whole and encourage him to host the Ultimate Zoanthrope Fighting Tournament as an act of good will towards all who wish to test their might against the Kingdom’s soldiers. As the tournament takes place, Underwood and his minions plan on using it as an opportunity to discover and weed out anyone who might be a threat to their scheme, whether by eliminating such adversaries altogether or brainwashing them into serving their cause.

The Players

Next up, I’ll discuss who from the Bloody Roar universe would fit within the context of this story. So far, I’ve already given Prince Cronos his role in the plot, which is the only reason why I won’t be going into too much more detail about him here. As for everyone else…well, read on to find out.

Yugo Ogami, WOC leader, ready for action

Yugo Ogami, WOC leader, ready for action

As the leader of the World of Coexistence, Yugo finds it his obligation to investigate the Kingdom of Zoanthropes and the experiments that have allegedly taken place within it. He garners just the opportunity to do so, too, following a series of events in which an alleged representative of the Kingdom (who is actually a front man for the ZLF) invite him to participate in the UZFT after seeing Yugo’s fighting skills in action against a pack of thugs whom he himself deploys against him. Needless to say, Yugo’s story doesn’t change much at all in my reboot.

The United Nations, meanwhile, elects Gado to represent them in their dealings with the Kingdom, thus giving him a chance to investigate the alleged experiments himself. Aside from Jenny’s involvement, his storyline remains the same as it did in the original BR E/PF.

Alice Tsukigami, destined to receive more backstory in this reboot than in the original BR E/PF

Alice Tsukigami, destined to receive more backstory in this reboot than in the original BR E/PF

Still an operative for the WOC, Alice initially feels overwhelmed with the rate at which the organization has grown over the past year or so and as such feels concerned about her place within it. She is also concerned for Yugo’s safety upon hearing that King Orion has allegedly invited him to partake in the UZFT. Her interest in the Kingdom grows, however, when Kenji/Bakuryu reports to her that he may have discovered some information on the whereabouts of her father, whom she has otherwise been lead to believe has been dead since before the events of BR 1. It is with this information in hand that she attends the tournament as well in hopes of proving the validity behind such tidings. Though the inclusion of Alice’s father and his whereabouts is a diversion from Alice’s backstory in the original Bloody Roar Extreme/Primal Fury, I’ve included it nonetheless to add more depth to her character than simply being Yugo’s love interest and as such enhance her involvement in the BR story as a whole.

Uriko Nonomura, destined for greatness as a participant in the UZFT

Uriko Nonomura, destined for greatness as a participant in the UZFT

Uriko, meanwhile, has been invited to the UZFT by a representative of the ZLF in the same manner that Yugo has. Her story, therefore, remains unchanged for the most part, save for whatever over-the-top childlike behaviors she demonstrates in the original game. Mitsuko, on the other hand, will be available as an actual character in the story on account of Kenji coming across some information concerning Mitsuko’s estranged husband/Uriko’s missing father, thus spurring her to check out such information herself in the same vein as Alice with the info regarding her own father. Likewise, Mitsuko could also be a playable character on account of her concern for Uriko partaking in something as serious as a global fighting tournament for zoanthropes that’s being hosted in a foreign land with a questionable reputation. The tournament itself, on a similar note, could prove to be the ultimate means for Uriko to prove to her mother that she is indeed growing up and learning how to handle herself and her zoanthropy as a fledgling adult.

Kenji "Bakuryu" Ogami, getting into the thick of things once more

Kenji “Bakuryu” Ogami, getting into the thick of things once more

Speaking of Kenji (a.k.a. Bakuryu), his story isn’t too much different from what it is in the original BR E/PF, save for his investigations into the whereabouts of Dr. Tsukigami and Dr. Nonomura, Alice and Uriko’s respective fathers. The only difference here, however, is that Kenji must learn to balance his work as an investigator for the WOC along with being a willing participant in the UZFT and not only prove to his foster brother Yugo that he is a capable operative for the WOC, but also thank Yugo in a way for the sacrifices he’d made upon adopting him in the first place.

Long’s original story in Bloody Roar Extreme/Primal Fury never made much sense to me in that it was a complete diversion from what it had been in previous installments in the BR saga as a whole. Ever since BR 1, Long has been known as more or less a loner—first as a former Tylon assassin on the run for the very corporation that took him into their fold, then as a solitary monk who later became Uriko’s kenpo instructor, and finally as a drifter who moved in with his newest mentor and said master’s daughter. In BR E/PF, however, he’s apparently in charge of a laboratory conducting research similar to the KoZ’s own experiments. Even his ending in arcade mode, which depicts him envisioning his life flashing in his mind as he carries Cronos’s unconscious body, doesn’t help make the transition from roaming martial arts instructor to scientific researcher flow as smoothly as I would like. Thus, my reboot of Long’s story for BR E/PF would be as follows:

Long Shin, bound for a change in story in this reboot

Long Shin, bound for a change in story in this reboot

Following Lanfa’s recovery from the complications she’d suffered from her strand of the X-Genome Code, Long does everything in his power to help her grow stronger, including training her in the martial arts. Following his instructions to the letter, Lanfa becomes a capable fighter in her own right and decides to participate in the UZFT to prove her mettle in the martial arts with Long accompanying her to provide moral support. His presence proves to be quite the convenience, unfortunately, for the ZLF, who soon enough target him and try to remove him as a threat to their plans—even going as far as to arrange a fight between him and his clone Shenlong.

The battle never ends for Jane "Shina" Gado the Fighting Marvel.

The battle never ends for Jane “Shina” Gado the Fighting Marvel.

Next up is Shina, whose story from the original BR E/PF basically plays upon the idea that during her childhood, she lived in the same village as Prince Cronos and was subsequently friends with him before their village had been burned to the ground. Assumed by Cronos himself to have died in the blaze, Shina admits that the disaster still gives her nightmares with which she tries to cope (i.e., distract herself from) with all the time she spends on the battlefield. However, she learns from Yugo that Cronos is still alive and well and decides that by meeting him, she’ll be able to overcome her post-traumatic stress disorder. Sadly, as I’d detailed in my second installation of my miniseries, I would have written things so that Shina was Gado’s biological daughter rather than his adoptive one. That being said, I would have to throw this story out in favor of this one:

Alan Gado, representing the UN in their dealings with the Kingdom of Zoanthropes

Alan Gado, representing the UN in their dealings with the Kingdom of Zoanthropes

According to her ending from BR 3, Shina had disappeared without a trace to lead a more peaceful life following her desertion of the “Eye and Claw”/”Klaw and Fang” coalition. Unfortunately for her in my reboot, she doesn’t happen to receive such a break, as she is soon discovered by legitimate KoZ ambassadors, who invite her to train the latest recruits to their army. At first, she is skeptical, seeing as such a job will result in her being a “government lackey”—the very thing she resented turning out to be at the end of BR 3. However, seeing as her father has been assigned to represent the UN in their dealings with the Kingdom, she feels a sense of familial responsibility to see to the drilling of the KoZ’s soldiers, hoping that her instructing them will see to their reliability as their nation’s number one line of defense and not into the next Zoanthrope Liberation Front. Much to her dismay, though, the real ZLF will be watching and waiting behind the scenes to undermine her work and start recruiting the more gullible and/or idealistic members of the military into joining their cause. This includes General Sobek, a former Tylon test subject-turned-soldier whose past oppression by Tylon’s scientists prior to BR 1’s story prompt him to become a ZLF sympathizer and persuade him and several of the soldiers under his command to support the Front, thus driving Shina to target him in an attempt to set him straight and put a cramp on the ZLF’s plans for world domination. Plus, the whole “love connection” that certain BR fans assume exists between Shina and Cronos (according to TVWiki.tv) can very easily be played upon here, even without the whole assumption of them being old friends from the same village.

Busuzima and Stun return for more fun and fisticuffs in Bloody Roar Extreme/Primal Fury.

Busuzima and Stun return for more fun and fisticuffs in Bloody Roar Extreme/Primal Fury.

The stories for Stun and Busuzima pretty much stay the same in comparison to the original game. In Stun’s case, he is basically a clone of his original self, the post-experimental version of Dr. Steven Goldberg, albeit without Steven’s genetic instability and with only a fraction of the memory he used to have when his original self was alive. The ZLF, however, have instructed the scientists responsible for his resurrection to remove certain tissues within his brain to eliminate his memory recall completely and from there begin mass production of zoanthrope soldiers based on his DNA…unless, of course, he can fight his way back to freedom so that he can try to live as normal a life as he can, given his biological circumstances. Busuzima, on the other hand, will still be carrying on with his research in hopes of developing the “Ultimate Life Object” until he hears rumors about the secret experiments going on within the Kingdom of Zoanthropes and wonders to himself not only if the rumors are true, but also—if so—the research that the scientists responsible for the experiments have discovered the secret he needs to complete his own work.

No secret within the KoZ is safe from international superspy Jenny Burtory.

No secret within the KoZ is safe from international superspy Jenny Burtory.

Jenny, meanwhile, has been coping with the disappointment she’s been feeling upon not discovering the secret behind the Tabula of a Thousand Beasts at the end of BR 3 by leading her near-endless life the best she can. Suddenly, she receives word from her superiors to investigate the goings-on behind the UZFT and discover the truth behind the rumors of the KoZ’s experiments. She makes no hesitation in accepting this mission, either, especially when she hears that Gado will more likely than not be caught up in the thick of things one way or another.

As for Shenlong, he’s been in hiding since the events of my Bloody Roar 3 reboot—a bitter rogue with a bloody past who can’t help but resent having been manipulated to serve the whims of a man who sought power and dominion over those whom he saw as “inferior” to him. However, a mysterious invitation from the KoZ prompts him to participate in the UZFT, unaware of the fact that it was the ZLF who sent him the invitation in the first place and who plan to recruit him back into their fold as their puppet leader. The twist this time around, however, will be that Lance Underwood rather than Busuzima would end up being in control of Shenlong’s every move and action up until things go awry. That way, when things eventually do turn for the worse, Lance can simply expose Shenlong as yet another Tylon experiment, thus further sullying the legacy of the already corrupt (albeit long-dead) corporation.

Prepare for more brutality and bloodshed as Shenlong and Xion make their mark in this reboot of BR E/PF.

Prepare for more brutality and bloodshed as Shenlong and Xion make their mark in this reboot of BR E/PF.

Xion also gets to continue his story from BR 3 by seeking redemption for the misdeeds he’d caused during the course of the previous game and discovering the secret behind his zoanthropy and mental lapses. According to the official BR cannon, however, Xion was somehow involved with the KoZ’s experiments to find out just that. How, unfortunately, was never really explained. In my version, though, I would make a point of illustrating him infiltrating the laboratories beneath the Kingdom’s palace and discovering the research going on there. He would then try to persuade the scientists to “cure” him of his zoanthropy—or, at the very least, the “Jekyll and Hyde” complex from which he’d been suffering during the course of BR 3—only to end up being abducted and used as a pawn in the ZLF’s game of chess against anyone who would dare to root them out. This thus leaves the question of whether or not Xion, as per Long’s advice at the end of his original BR E/PF ending, learns compassion and as such evolves beyond the monster he’d become in BR 3.

Golan Draphan, a.k.a. Ganesha of the Kingdom of Zoanthropes

Golan Draphan, a.k.a. Ganesha of the Kingdom of Zoanthropes

As was the case with Prince Cronos, Ganesha made his debut in BR E/PF, which was sadly also the only BR game he’d appeared in. Originally hailing from Scotland and born the son of a Scottish mercenary and his Israeli wife, former zoanthrope mercenary Golan Draphan (whose given name is Hebrew for “Refuge” according to BabyNamespedia.com) had witnessed firsthand the destruction of the Italian where’d he’d been stationed once upon a time by Cronos and as such has vowed to avenge his fellow villagers for the prince’s misdeed. In order to exact such vengeance, he has immigrated to the Kingdom of Zoanthropes and arranged things so that he becomes Cronos’s bodyguard. From there, he defends the prince against all would-be assassins, thereby enabling him that he alone would be the one to punish him for the decimation of his village…only to [allegedly] meet his own demise in the end at Cronos’s hands. Overall, his original story stays intact with little to no variation with the question remaining as to whether or not he survives Cronos’s “killing blow” on him following his victory over the naïve, puppet-like prince.

Uranus finally makes her debut in my version of the Bloody Roar saga.

Uranus finally makes her debut in my version of the Bloody Roar saga.

Finally, though Kohryu from BR 3 shan’t be making a comeback to the BR E/PF stage, Uranus will—and with a full-fledged story to illustrate her place in the BR universe, too. Though her origins will be shrouded in mystery in the beginning of the story for the most part, the truth of the matter is she has been cloned from Uriko’s DNA following the experiments that had turned her into the chimera from BR 1. One key difference between her and Uriko’s werechimera form, however, is that like the present incarnation of Stun, Uranus’s body is much more stable than Uriko’s synthetic form from the first BR, thus allowing her more control over the power that flows through her veins. Likewise, her personality is very sullen and dark, and though she secretly enjoys the sensations of fire and destruction, deep down inside, she questions her purpose on the planet and wonders who she really is. In reality, she is the ultimate zoanthrope weapon recreated by the scientists responsible for creating the KoZ as per the orders of the ZLF and is more or less used as their trump card in the war against humanity. Her purpose in the game is simple: to wipe out anyone who should discover and dare stand against the ZLF’s plans, so long as the ZLF has her under their control. Then again, there is no guarantee that she will stay obedient to her masters, meaning that someone will eventually have to take her out, lest she have her way and use her power to vanquish anyone and everyone whom she sees as an enemy.

New Characters

King Orion, the well-meaning yet horribly misguided ruler of the Kingdom of Zoanthropes

King Orion, the well-meaning yet horribly misguided ruler of the Kingdom of Zoanthropes

Amongst the new characters in my reboot of Bloody Roar Extreme/Primal Fury, the one whom I’ll bring over directly from the original to make a playable character would be King Orion himself. Being the monarch of the Kingdom of Zoanthropes, Orion is naturally very much preoccupied with the idea of helping his people prosper and his nation grow stronger. On that note, he has been persuaded by the ZLF to believe that the experiments they have forced the KoZ’s founders to perform will provide the Kingdom with more powerful and reliable soldiers than what he already has in his employment. This can be likened to how he would feel in the story of the original BR E/PF, where he was convinced that an army of more physically empowered zoanthropes would be the boon that his nation needed and as such insisted that the experiments that were happening behind the scenes of the UZFT commenced. I’m therefore pretty surprised that nobody in the original game dared to confront him directly for his decision aside from his own son and that he wasn’t made a playable character on account of it. Even then, he could have made his decisions on account of the advice he’d receive from an advisor of sorts—perhaps the very man/woman who was standing behind that one pillar and smiling evilly in Gado’s ending after His Majesty and Gado had signed that peace treaty. At any rate, leaving out King Orion as a playable character in the official BR E/PF was a lost opportunity for some great storytelling, and I think throwing him into the mix would do wonders not only for the story as a whole, but for him specifically as a character. As for his beast form and martial art…hmm…I’d say Salamander/Wyrm with in-game mechanics similar to his son’s Penguin/Phoenix beast form and a martial art like Shaolin Quan that compliments the aerial prowess of a dragon without directly ripping off Cronos’s ballet-inspired fighting style.

As for veterans of the first BR, I’ve already briefly mentioned Mitsuko’s role in this story, and Greg will still be out of commission on account of having to cope yet with his XGC complications. Hans, on the other hand, will indeed be around to mix it up with the rest of the gang as a UN operative whose mission parallels Jenny’s in that he is expected to find out who’s behind the alleged experiments that have been going on within the KoZ and bring the perpetrator to justice. That’s assuming, of course, that his days as a Tylon assassin don’t come back to haunt him and trigger the same psychoses he’d suffered while under their control upon being reminded of the experiments the corporation had put him through.

Lanfa, Long's foster sister, at long last gets' her chance to shine in this telling of the Bloody Roar tale.

Lanfa, Long’s foster sister, at long last gets her chance to shine in this telling of the Bloody Roar tale.

Annette from Bloody Roar Beast Corps and my reboot of BR 3 will be making a comeback, too, as will Nathan from BRBC 2 (See the second and third part of this series for more on each of them.) as participants of the UZFT who hope to raise the money they need to cover their respective loved ones’ medical bills following their respective recoveries from their XGC complications. Fang and Mashiro will be available to play as well, seeing as they’d both appeared in the Bloody Roar Extreme V-Jump Book, also known as the bonus thirteenth chapter of Bloody Roar: The Fang. Fang’s appearance as an Easter egg character/third costume for Yugo in Bloody Roar Extreme further validates his presence in the game, and for fans of the manga to see Mashiro available as another Easter egg character/a third costume choice for Alice would only add icing to the cake. Finally, as mentioned earlier, Long’s “foster sister” Lanfa will finally get a chance to shine as a playable character as she puts her newly acquired skills in Bai He Quan (a.k.a. Fujian White Crane kung fu) to the test against the other participants in the UZFT. Naturally, as her fighting style suggests, her beast form would be that of a crane.

Reiji would be in my version of BR E/PF as well, having lost his way in the world once Andreas Drakos’s assassin cabal disbanded following the events of Bloody Roar Beast Corps 2 and my version of BR 3. Hot-blooded as ever, Reiji continues to seek strong opponents against whom he can test his mastery of both the martial arts and his own zoanthropy and sees the UZFT as his chance to do just that—especially since it just so happens that his old rival Kenji “Bakuryu” Ogami will be there for him to at least try to destroy. Who knows? There might even be a subplot involving Reiji and the Zoanthrope Liberation Front in which the ZLF recognizes his bloodlust, fighting prowess, and zoanthropic pride and decide to recruit him into their fold.

Reiji Takigawa, bloodthirsty rogue and potential ZLF recruit

Reiji Takigawa, bloodthirsty rogue and potential ZLF recruit

Speaking of the ZLF, their representatives in this game will be none other than Lance and Gayle, both of whom I’d introduced in the second installment of this miniseries. Lance, naturally, is the new leader of the ZLF and is thus the one responsible for holding the founders of the Kingdom of Zoanthropes hostage and forcing them to conduct the nefarious experiments they have been for the sake of bolstering the Front’s numbers. I need not explain the purpose, either, for such an increase in the organization’s militaristic might. Gayle, on the other hand, is a reluctant member of the ZLF who would like nothing more than to purge herself of the zoanthropy she’d once stolen money from her former fellow animal rights activists to attain in the first place on account of the complications it has made on her way of life. Granted, doing so would also mean having to abandon the cause she’d once chosen to support during the events of my version of Bloody Roar 2, but the way she sees it, such is a small price to pay on her part. As such, her reason for wanting the scientists’ experiments to continue is simple: She wants them to discover a way to safely revert her back to a baseline human, after which she can go back home, report the Front to the authorities, and try to live as normal a life as she can from thereon out. Sadly, it seems like she’ll have to fight for such a right via the UZFT, but at this stage of her zoanthropic life, she’ll do whatever it takes to regain the humanity she’d sacrificed a mere year to year-and-a-half prior.

Will the Nonomura family reunite once and for all after the dust has settled in this retelling of the BR E/PF story?

Will the Nonomura family reunite once and for all after the dust has settled in this retelling of the BR E/PF story?

As for the scientists responsible for the birth of the KoZ, there are two amongst them who stand out the most: Dr. Hiroshi Nonomura and Dr. Matabei Tsukigami. Both having been missing for several years, these two men were the leaders behind the movement to construct the Kingdom of Zoanthropes following the collapse of Tylon’s corporate headquarters in South America, and they’d been in charge since up until the moment the ZLF had taken over their operation. It was they who’d salvaged as many experimental subjects of Tylon as they could and made them the members of the Kingdom’s royal family, heads of government, et cetera. On one hand is Hiroshi, Uriko’s estranged father and Mitsuko’s lost husband, who had been abducted by Tylon before the events of BR 1 and made to use his pharmaceutical knowledge to create not only the brainwashing formula that the corporation used to “recruit” subjects into servitude, but also the synthetic Factor B used to empower his own daughter into become the werechimera and also Uriko’s synthetic body. Needless to say, he is extremely repentant for his involvement in Tylon’s scientific progress and wishes for nothing more than to redeem himself for allowing his research to fall into the wrong hands once already…that and reuniting with his family, of course. Unfortunately, though his and his fellow scientists’ foundation of the Kingdom of Zoanthropes had promised to be the first step in paying zoanthropekind back for all the evil for which their work had been used, the ZLF’s hostile takeover of their hidden laboratory has certainly put an end to that act of good will, specifically in terms of the experiments that the Front have been having them perform. This angers Hiroshi greatly, and though he is loathe to put his colleagues in danger, it may only be a matter of time before he beastorizes into a monkey and lets loose on his captors with his mastery of Hou Quan (monkey fist kung fu).

On the other hand is Matabei, Alice’s biological father, who had been working for Tylon before the events of the first Bloody Roar. Having lost his wife/Alice’s mother to the X-Genome Code, Matabei once had his daughter tested to make sure that she, too, wasn’t a carrier of the XGC herself. However, after his superiors’ tests had proven that she was indeed XGC-free, they insisted on conducting further tests on her (i.e., brainwashing her into becoming one of their soldiers), which Matabei adamantly protested against. Much to his dismay, however, his employers separated him from Alice and began experimenting on him as well in a manner not too unlike the way Busuzima had experimented on his colleague Steven Goldberg and turned him into the original Stun. The result of such experiments resulted in the first amoeba zoanthrope and, in Matabei’s cae, a body so unstable that he must live on a special life support system constructed by his fellow ex-Tylon scientists in order to survive. Then again, despite his fragile state, he can still fend for himself when need be, dispatching assailants with his mastery in aikido when the going gets rough.

Sobek, the ancient Egyptian god of the Nile River and inspiration behind one of my new characters to this reboot of Bloody Roar Extreme/Primal Fury

Sobek, the ancient Egyptian god of the Nile River and inspiration behind one of my new characters to this reboot of Bloody Roar Extreme/Primal Fury

General Sobek is next on this list, and though I’ve briefly mentioned him before, I will say that just as is true with the royal family of the KoZ, the general of the Kingdom’s military also happens to be a former test subject that the renegade scientists had rescued from Tylon’s corporate HQ. Formerly from Egypt, Hru-Amen Mansour used to be an excellent soldier prior to his abduction by the corporation and very proud of his success as a field commander and tactician for the troops under his command. Unfortunately, his falling prey to an ambush by Tylon zoanthropes changed all that for him, as did the decimation of his platoon in the ambush. Still suffering the memory of such a humiliating defeat, Sobek naturally wants to redeem himself for what he sees to be a tragic fault of his and is thus easily persuaded by the ZLF that the experiments they have the KoZ’s scientists conduct will only bolster the soldiers of whom he is in charge and thus ensure them to become an army of no equal. It is thus up to Shina—whom he doesn’t trust on account of her reputation as a mercenary and as the hired co-trainer of his troops—to teach him that the best way to ensure the reliability of his soldiers is to have them develop their talents organically rather than through whatever artificial enhancements they might receive from the ZLF’s cruel and untrustworthy scientific tampering. his beast form is that of a crocodile, and his choice of martial art is submission wrestling with bare knuckle boxing thrown in for the sake of striking.

Finally, we have Daedalus, a robotic bull zoanthrope who bears a lot in common with Kohryu from BR 3. Basically the mechanized version of Hogarth Howards from my BR 1 reboot, Daedalus was created by the engineers of the KoZ’s founders and originally meant to serve as a police droid of sorts before the ZLF infiltrated their labs and had him reprogrammed into a shock troop for their little scheme. Little did both parties know, though, that just like with Kohryu, Daedalus has a hidden agenda that others’ programming of him can only temporarily override. That agenda: the destruction of pretty much any zoanthrope with whom he crosses paths, using the same fierce fighting style he’d used when he was alive to cripple his adversaries.

To imagine the concept behind Daedalus, just combine the likes of Battle Arena Toshinden 3's Adam with Minatek from Midway's BioF.R.E.A.K.S. from 1998.

To imagine the concept behind Daedalus, just combine the likes of Battle Arena Toshinden 3’s Adam with Minatek from Midway’s BioF.R.E.A.K.S. from 1998.

Bloody Roar Beast Corps 3

To sign off on this article, one final way in which I would reboot Bloody Roar Extreme/Primal Fury is to have a Bloody Roar Beast Corps game accompany it as I had done from BRs 2 and 3. This particular mission for the heroes of BRBC would be the simplest yet, too, in that all they need to do is to infiltrate the Kingdom of Zoanthropes and get to the bottom of what’s going on behind the scenes with the experiments that have allegedly been taking place within the young nation. Doing so won’t be an easy task, unfortunately, for the ZLF have remained on top of things and as such have arranged a number of operatives from the various chapters they’ve established globally to obstruct Paul, Sonja, Mireille, and Yao as they make their way towards the KoZ and root out the evil that’s infesting it. Thankfully, our fearsome foursome are bound to come across some allies to aid them in their mission, although said allies won’t be appearing in the game in the same way Annette and Rupert has appeared in the first BRBC game or the way Nathan, Fang, and Mashiro had in BRBC 2. Rather, I would allow the player to create his or her own zoanthrope to assist the four primary heroes in eradicating the Front. Gender, height and weight, outfit, nationality, fighting style, beast form—I would include it all in BRBC 3’s Create-a-Hero mode along with a score of ZLF mooks and bosses for the Beast Corps to wage war against as well as a number of villains from my BR E/PF reboot. Lance, Gayle, General Sobek, Reiji, Daedalus, and even Shenlong would all be welcome additions in this game, to be sure. I’d even throw a few original Front members into the mix as well, plus some branching paths to help lead the BRBC and their allies down different trails toward the KoZ and end up facing off against different chapters of the ZLF with each unique path they take.

Well, that pretty much sums up my reboot of Bloody Roar Extreme/Primal Fury. Thanks to all who took the time out of their day to read this, and I apologize for introducing this installment to my miniseries as late as I have. Hopefully, it won’t be too long before I introduce the fifth and final part of this reboot, where I’ll tackle the “black sheep” (no pun intended) of the BR franchise, Bloody Roar 4. In the meantime, though, be sure to check out my author page at Smashwords.com and my Author Central pages at Amazon.com and Amazon.co.uk, and feel free to subscribe to this blog, if you haven’t done so already. Otherwise, thanks again for the support, and as always, happy reading!

Regards,
Dustin M. Weber

*****

PS: For the sake of convenience, here are the links to the other parts of this miniseries:

Part 1: July 23, 2012

Part 2: December 12, 2012

Part 3: February 2, 2013

Part 5: August 23, 2015

*****

Bloody Roar (c) 1997-2012 Hudson Soft Co., Ltd./2012 Konami Digital Entertainment. All visual materials used in this article are as follows:

Bloody Roar Extreme & Primal Fury covers: GameFAQs.com

Bloody Roar Primal Fury Story Intro: PFTMClubcomuv.com

Bloody Roar Extreme/Primal Fury character models: BloodyRoar.Wikia.com

King Orion: Bloody Roar Primal Fury [GC] Stun the Insect’s Ending by zedk8

Daedalus: Toshinden 3 BAT 3 PSXRip OST Rungo & Adam BGM by greenshun GABO (Battle Arena Toshinden 3 Adam) & Mobygames.com (BioF.R.E.A.K.S. Minatek)

Sobek hieroglyoph: Egyking.info

All opinions expressed and ideas shared within the above article, however, are solely those of the author himself and no other party.

In Relation to My Work: How Would I Reboot the Bloody Roar Series? part 2 (OBSOLETE)

Bloody Roar 2 for the PSX:The next game in the BR series to be covered in this reboot of the franchise

Bloody Roar 2 for the PSX:
The next game in the BR series to be covered in this reboot of the franchise

Happy Holidays, readers!

I know it’s been a while, but after taking care of more pressing matters, I now have the time to once again tackle the Bloody Roar franchise and address how I’d reboot it, had I only the legal rights to do so. From what you may or may not recall from my first post in this miniseries on July 23, which you are free to read at your leisure for the sake of catching up on the discussion, I’ve already covered the first Bloody Roar game, which I’ve edited based on the feedback I’ve received since my initial posting of the article. Naturally, then, comes my reboot of the second installment of the BR series, Bloody Roar 2, which is subtitled either The New Breed or Bringer of the New Age, depending on where you’re from (USA versus Japan/Europe). In this reboot, I’ll be reintroducing the “lost” characters from the first Bloody Roar game (i.e., Mitsuko, Hans, and Greg) in such a way so that they’ll fit within the rest of the BR saga as well as throwing new characters into the mix in addition to the heroes and villains from the original roster.  I also hope to introduce a subplot that, while it might not fit directly within the BR 2 story as fans have come to know it, will nonetheless cover an aspect of the game’s setting that said story wasn’t able to cover. At any rate, any and all BR fans who chance to read this article are free to leave feedback, including any and all constructive criticisms they may have with this reboot. Without further ado, then, let’s dive in.

The Story as a Whole

Five years after the fall of the infamous international conglomerate known as the Tylon Corporation and the exposure of their zoanthrope experimentation, the whole world now knows full well the existence of zoanthropekind, and as is true with the humans in the world of Marvel Comics’ very own X-Men comic book series in reaction to the existence of Homo sapiens superior (i.e., “mutants”), the “base stock” humans within the world of the Bloody Roar saga feel threatened. Needless to say, hostilities arise between them and this strange and powerful subspecies of their own race to the point where certain humans end up banding together to stage “beast hunts” in an effort to drive zoanthropekind into extinction. To counteract their efforts, however, is the Zoanthrope Liberation Front, an organization of zoanthropes whose members claim to support their fellow “beasts” in their struggle against human intolerance. Then again, the ZLF’s terrorist tactics have soon awakened the suspicion of zoanthropes and humans worldwide, and rumors soon spread about them kidnapping fellow zoanthropes who refuse to join them in their cause and hold them for ransom. As such, many a zoanthrope learns to distrust the ZLF every bit as much as they despise the beast hunters for their cruel actions against their kind, thus forging a “triangle of hate” (as it is referred to in the second part of SCXCR’s Bloody Roar Retrospective) between the three factions that is currently rocking the world to its very foundation. Such was the basis of the original BR 2, and such will remain the case for this reboot.

As mentioned before, the first part of this reboot will be covering the reboot of the actual BR 2 game and focus more on the struggle between the characters we’ve all come to know and love (Yugo, Alice, Long, etc.) and the Zoanthrope Liberation Front. The second part, on the other hand, will cover the humans versus zoanthropes aspect of this story, which will be explored in a story entitled Bloody Roar Beast Corps that—if it were to ever be translated into video game format—would more likely than not manifest as a classic beat ‘em up rather than as a fighting game like the rest of the games in the BR franchise. Likewise, in order to make BRBC cannon to the rest of the BR saga, there will be a connection between it and my reboot of Bloody Roar 3. What that connection will be, however, will be up for you BR fans out there to determine at the very end of the article. For right now, though, let’s take a closer look at the who’s who in BR 2.

The Heroes and Heels of Bloody Roar 2

First off, the cast of characters in this reboot of Bloody Roar 2 will be divided into two separate groups. The first of these two groups I’ll be labeling the “Initial Eight” on account of their being the primary eight characters who, in the instance that this reboot were ever translated into an actual video game, would be the eight characters that would be playable right off the bat. In a nut shell, they’re the chief protagonists of the story, each having his or her reason to venture out and thwart the ZLF, which will be explained in greater detail for each character later on in this section. The second group, however, which I’ll be labeling the “Unlockable Eight,” consists of characters who are either actual or alleged villains within the story’s plot or are at the very least under the control of the actual villains. Naturally, then, we’ll start off with the Initial Eight and work our way from there.

Yugo the Wolf

Yugo the Wolf

The Initial Eight

To begin with, immediately after doing his part to bring down Tylon and promising his murdered father that he’ll do whatever it takes to avenge his death and seek justice for his fellow zoanthropes, Yugo manages to discover a young boy amidst the ruins of Tylon’s South American laboratory. Though unsuccessful to get an answer out of the boy concerning who he is, where he came from, or anything of the sort, Yugo nonetheless adopts him as a kid brother, naming him “Kenji” in the process, and tries to live a peaceful life with him from that day forward. He manages to do that for the next five years, too, as he enters the world of professional boxing to earn a living for himself and Kenji until one fateful evening when he’s suddenly ambushed on his way home from the arena with Kenji in tow. Next thing he knows, he gets knocked down, and Kenji is abducted by the assailant, thus leaving Yugo to regain his second wind and chase after the kidnapper in hopes of bringing Kenji back home. Such is pretty much the story that Hudson Soft had originally written for Yugo, although I’d personally make one small change—that being the identity of Yugo’s attacker, which I’ll uncover later in this article.

Alice the Rabbit

Alice the Rabbit

Next comes the story of Alice, which also pretty much remains the same in comparison to how it had originally been written. Basically, Alice has lived with her foster family, the Nonomuras, for the past five years and is presently working at her local hospital as a nurse after graduating high school. One night, however, after having spent plenty of time at the hospital already, she receives word of an emergency arrival which just happens to be Yugo, whom she remembers crossing paths with half a decade ago during the events from the first Bloody Roar. Yugo, however, isn’t one to shoot the breeze with his old acquaintance and very quickly bolts out of the hospital to carry out his mission in rescuing Kenji. For a while, Alice stands there perplexed, not knowing what to think until the idea pops into her head to follow him into the thick of danger. Now, granted, while this story does set up the beginning of Alice and Yugo’s relationship as friends, it completely ignores Alice’s kinship with her foster family, save for the part in Alice’s story from the original BR 2’s Story Mode where Alice and Uriko bump into each other (See the following YouTube video by LightningBS from 3:09 to 4:01.). Therefore, I’d illustrate how reluctant Alice is in joining in the struggle against the ZLF, preferring instead to focus on her duties as a nurse while Uriko has Long accompany her in her mission to save their mother…at least up until Yugo comes into the picture and she soon finds herself in the thick of things anyhow. As a result of this series of circumstances, Alice soon comes to learn an important lesson: The only way for evil to truly win any conflict is if the good people of the world—be they of baseline or zoanthropic stock—do nothing. I’d also be sure to have the two sisters cross paths during the course of their respective missions and join forces to rescue their mother from the ZLF’s clutches with Long in tow, thus making their forces three zoanthropes strong as they finally come upon the Front’s headquarters.

Long the Tiger

Long the Tiger

The story of Long isn’t too much different from how it was in the original BR 2, either, save for the idea of an only vaguely familiar Japanese schoolgirl in Uriko being able to find him in his remote mountain hideaway in China simply because some mysterious bat-lady (i.e., Jenny) told her where to find him and missing school all the while without any word of her principal allowing her leave of absence on account of her mother’s abduction by an international terrorist cabal. Sorry to nitpick, readers, but even in a science fiction setting surrounding itself around human beings with the ability to transform into human-animal hybrids, there has to be some sense of logic. Therefore, I’d have Greg be the one to locate and get in touch with Long and enlist him in training Uriko in kenpo upon having her hire him to help in finding her missing mother. After all, I did mention in my first installment of this miniseries that I’d turn Greg into an international detective, and who else better to discover the whereabouts of a former corporate assassin turned monk who’s chosen to distance himself from humanity than a detective? At any rate, Greg manages to coax Long out of hiding by informing him all about his clone Shenlong and his apparent leadership of the ZLF, promising Long that if he were to take down Shenlong and the rest of the ZLF, he’d manage to heal at least a small part of his sundered soul. Of course, being able to train Uriko in the martial arts so as to help her in her quest to rescue her mother would certainly do wonders in that department as well. It’s on that note, then, that Long agrees and takes that crucial first step in redeeming himself for all the misdeeds he’d been responsible for while working for Tylon.

Uriko the Cat(or Half-Beast, as she was known in the original BR 2)

Uriko the Cat
(or Half-Beast, as she was known in the original BR 2)

Speaking of Uriko, she’s next on the list of characters we’ll cover under this heading. Having overcome the effects of the experiments performed on her while a captive of Tylon five years ago, she seems to be living just as normal a life as any other girl her age, going to school, spending time with her family (including her foster sister Alice), and the like. Then again, she does have the responsibility of having to hide her zoanthropy from the rest of the world…until, of course, her mother is abducted by the ZLF right before her eyes. Quickly, then, does she beastorize, but because she no longer has the synthetic grownup body that Tylon had given her to absorb the amount of “Factor B” that her brain now produces (twice as much as the average zoanthrope, as mentioned in the first installment of this discussion), she can only transform halfway into the form she is better known for—namely, that of a bobcat. Of course, the fact that she hasn’t beastorized during the course of the five years between her rescue from Tylon’s lab and her mother’s abduction doesn’t help maters, either, but regardless, the fact still stand that Uriko’s body only allows her to transform into a form that is far less powerful that what she’s used to, and as such, she desperately needs to learn how to fight properly. Therefore…

Greg the Gorila

Greg the Gorilla

…enter our old friend Greg, who had been excluded from the series entirely following the first Bloody Roar, yet is back with a vengeance here in this reboot. At this point in the saga, Greg already has his hands full with this ZLF business, what with how many missing persons cases he’s taken on as of late. Thankfully, they all have one distinct connection: They’ve all been perpetrated by the same man—a dark, brooding fellow with cruel eyes and enough martial arts expertise to put any five to ten randomly chosen action stars to shame. Not only that, but the man suspiciously resembles an individual whom Greg had crossed paths with during his last major case five years prior in South America. However, when he is suddenly given a case to recover one Mrs. Mitsuko Nonomura from the clutches of the ZLF at the same time he gets a hunch concerning the whereabouts of one Mr. Long Shin, he decides to kill two birds with one stone and recruit Long to help train the anxious yet ill-prepared Uriko in the art of kenpo so that she’ll be better prepared in her quest to rescue her mother. Greg himself, in the meantime, has plenty else to take care of once the two of them head off to complete their objective, such as discover the whereabouts of all the other abductees he’s been hired by various other clients to track down and bring their kidnapper to justice.

Hans the Fox

Hans the Fox

Next we’ll discuss the role of Hans in this installment of the BR story. At the end of the first installment in the Bloody Roar narrative, this crazed pitfighter-turned-assassin finally breaks free from the mind control placed upon him by his Tylon “recruiters,” but not before killing his own mother while under the influence. The grief is too much for him to bear, and he ends up screaming into the dead of the night to the point where the foreign object that had been implanted into his brain—an electromagnetic node that had been the source of the psychotic behavior that he’d displayed throughout the course of the first story—shuts his brain down and makes him collapse on the spot. Tylon scientists then place him within a cryogenic deep freeze, where he is kept for five years until he awakens one day within the secret laboratory of former Tylon scientist extraordinaire Dr. Hajime Busuzima, the puppet master of the ZLF. Once he notices Hans awaken from his half-decade-long slumber, Busuzima informs the ex-assassin of his plans for world domination and attempts to employ him as a ZLF hit man. Hans wants none of it, of course, and fights his way out of Busuzima’s lab, only to be left on his own and against the odds with reminders of his former life flashing before his eyes with every passing breath, from the familiar faces he comes across to situations similar in nature to those he’d come to endure five years ago. The question as such remains as to whether Hans’s fighting spirit will help him prevail in maintaining whatever is left of his insanity or crumble under pressure, thus permitting him to cave in to his psychoses and revert back to the sick, twisted, remorseless killer he once was.

Stun the Beetle:The world's first ever insect zoanthrope

Stun the Beetle:
The world’s first ever insect zoanthrope

Stun will also be making a comeback to the BR 2 story after having spent the past five years in hiding from the world and waiting to die as his unstable, genetically altered body wastes away, forever brooding about what his former colleague Busuzima had done to him. Such would be the case, of course, if not for BR 1 hero Alain Gadou managing to find him one day and more or less give him the same kind of tongue-lashing that he had in the original BR 2  for his “cowardice” and “self-pity” (See the following YouTube video by LightningBS from 1:59 to 3:02.). It is this very scolding that riles Stun up to the point where he thrashes Gado for his insolent comments, then storms off to take the rest of his newly incited rage out on any and every zoanthrope he meets along the way until at long last, Gado’s hired informant Jenny steers him in the right direction towards ZLF HQ, where he finally gets his revenge on Busuzima…at least as far as BR 2’s plot is concerned. In short, as was the case with Yugo, Stun’s new story wouldn’t be any different from how it had originally gone in the original BR 2, save for a few new fights along the way, considering this reboot’s extended roster.

Shina the Leopard

Shina the Leopard

Finally, we have the only member of the “Initial Eight” to have not appeared in the Bloody Roar story until BR 2, Jeanne Gadou (a.k.a. Jane Gado), better known to Bloody Roar fans as Shina (or Marvel, for those of you familiar with the Japanese version of the game). Now, I know full well that Shina has been documented by the Bloody Roar Wikia, the wiki at BLOODYROARHQ, and even Fenixware.net as being the adopted daughter of Alan Gado. However, I will say this: River City Gamer and fellow Bloody Roar enthusiast SCXCR isn’t the only one who’s taken note of the fact that Shina and Alan have similar physical appearances (complexion, hair color, hair style, etc.) on top of them both being zoanthropes who share the same fighting style, last name, and nationality. Feel free to check out the second chapter of SCXCR’s Bloody Roar Retrospective, the link to which I’ve posted earlier in this article, between the 16:18 and 16:35 minute marks whenever any of you have the time and take note of this discovery yourselves. Regardless, the rest of Shina’s story will remain unchanged without question. In other words, she still takes after her father in terms of being a ferociously competent mercenary, even at the tender age of thirteen when she defeats an entire platoon of enemy soldiers by herself and hence earns the nickname “Fighting Marvel” from her father’s comrades. Additionally, Gado still insists that Shina lead an ordinary life rather than follow in his footsteps, which is advice that she ignores wholeheartedly by becoming a mercenary anyhow after graduating high school. Most importantly, however, is the fact that her father goes into hiding one day without notifying her in the slightest, no doubt because of the rumors of him being the leader of the ZLF. Naturally, Shina doesn’t believe the rumors and instead ventures forth to find out the truth, thus providing the audience a chance to witness the nature of Shina and Gado’s relationship as daughter and father once they finally meet and the truth behind the elder Gado’s little vanishing act finally manifests.

Busuzima the Chameleon

Busuzima the Chameleon

The Unlockable Eight

Okay, moving on to the remaining eight characters in the game, starting with Busuzima, whose name has already been mentioned before in this article in the storylines for at least two of the “Initial Eight.” By now, then, it should be obvious that this sinister scientist is indeed—as was the case in the original Bloody Roar 2—the real leader of the Zoanthrope Liberation Front, which truly lives up to its calling as a “front” for his continued experiments. Not much else needs to be explained about him, save for the fact that in true sociopathic fashion, Busuzima only cares about himself and his barbarous work and as such will use anyone as a pawn in his relentless quest to advance his research, as one can ascertain for oneself upon reading some of the background stories for several of the other “Unlockable Eight,” such as…

Bakuryu (Kenji) the Mole

Bakuryu (Kenji) the Mole

Bakuryu, who also makes a comeback in BR 2, even if only in namesake—not the original Bakuryu, Kato Ryuzo, obviously, but Kenji Ogami, Yugo’s adopted kid brother, who (as it has been explained in later installments of the BR series) was also once upon a time Kato’s former student and subsequent successor. The premise behind him is simple: Though a stoic mute upon being rescued by Yugo in the beginning of the story, Kenji surely enough starts to warm up enough to his new foster brother to the point where he starts enjoying living a normal life with him…until that fateful night when the two brothers are ambushed and Kenji is captured and brought to Busuzima’s laboratory, where Busuzima brainwashes him to become the new Bakuryu, ninja master and ZLF spy/assassin. Next thing we all know, the boy formerly known as Kenji Ogami starts dispatching anyone who dares to threaten the secrecy and security of the Front’s headquarters up until the point where he finally snaps out of the mind control that his captor had placed on him and starts avenging himself and his brother as well as anyone and everyone else whose lives the ZLF have made a living hell.

Mitsuko the Boar

Mitsuko the Boar

Next comes Mitsuko, who, in very much the same vein as Hans and Greg, makes her return to the BR saga as a playable character. That’s right…no longer is Mitsuko a character in name only; she actually gets to fight in this reboot of BR 2. Sadly, whatever fight she puts up against Shenlong in the very beginning of her story clearly doesn’t end in her favor, what with it being out in the open where even the most casual passerby would notice her beastorizing—something that she is loathe to do, particularly during a time where zoanthropes are persecuted by baseline humans left, right and center. Needless to say, then, she ends up a prisoner of the ZLF and, worse yet, a servitor of them as well, what with Busuzima brainwashing her to do his bidding. Will the brainwashing be potent enough, however, to lead her into battling and brutalizing either (if not, in fact, both) of her two daughters, or will she be able to snap out of it in time to turn the tables on her captors and put an end to their nefarious activities? Only time will tell…

Shenlong the Tiger

Shenlong the Tiger

Shenlong is next on the list to talk about. Basically, there’s no point to alter his story to the slightest degree, at least in the beginning. After all, he’s a creation of Busuzima’s—a clone of former Tylon assassin Long Shin, to be exact—who doesn’t believe he’s a clone or realize that all his thoughts and memories are mere fabrications that Busuzima had created for him to keep him check while the devious lab lizard carries on with his experiments. As far as he’s concerned, he’s the “perfect” zoanthrope—the alpha male of all zoanthrope kind, if you will—and on that note the rightful leader of the Zoanthrope Liberation Front…that is, of course, until near the end of his story arc, where he discovers the truth of him being a mere front man for Busuzima and his cruel experiments. This all leads to the end sequence where, at least in the original  BR 2, Shenlong only allegedly takes his own life upon finally accepting his “imperfections” (i.e., missing memories of a former life that he hadn’t the opportunity to live, as further detailed here between 8:31 and 10:21), then disappearing altogether until resurfacing in Bloody Roar 3 as a carrier of the X-Genome Code and—at least in his eyes—destined to die anyhow, living only for the moment and caring not for the future. However, in my reboot of BR 2, I’d make Shenlong’s suicide real, despite him being one of the franchise’s better villains. Don’t worry, though, for while this incarnation of Shenlong may be dead by the end of my retelling of the story, I’ll be sure to bring Shenlong back to play a part of my BR 3 reboot, so you may want to stick around for part three of this miniseries to figure out what that might be. 😉

Gado the Lion

Gado the Lion

Another returning character is Gado, who—as explained in my discussion of Shina’s story—is suspected of being the leader of the ZLF and as such has gone into hiding, working incognito with his right-hand woman Jenny to track down the Front’s headquarters and bring the real ringleader to justice. He knows better than to think that two zoanthropes will be enough to bring down an entire terrorist organization, however, and employs Jenny to track down a number of the “Initial Eight” and clue them in on the whereabouts of whomever they might be seeking (Yugo searching for Kenji/Bakuryu, Stun gunning after Busuzima, Shina discovering the identity of “Alpha” (3:39 to 4:50), etc.). As mentioned earlier, his relationship with his daughter Shina has grown strained because of his decision to veil himself and his operation from her and test her skills as a mercenary in such a clandestine way (See Shina’s original BR 2 story for more information on that, particularly between 5:34 and 7:33.), but even she learns to set her differences aside with him to help him clean up the scraps of the ZLF near the end of the struggle. Once that’s all taken care of, Gado has one more task to accomplish, and that is to train the younger generation of zoanthrope heroes (Yugo, Alice, Shina, Bakuryu, etc.) to see how competent they will be in fighting for the cause that he’s continuing to represent, albeit in a different fashion than before as a member of the United Nations (See the following YouTube video by LightningBS for more on this development.). In other words, he, too—as is the case with so many other original BR 2 characters—enjoys keeping more or less the exact same story he’d been given in the original game.

Jenny the Bat

Jenny the Bat

The last original character we’ll be talking about in this section is Jenny Burtory, the spy whom Gado hires to be his informant for this installment on the Bloody Roar saga. Other than what I’ve already said about her in Gado’s story, there isn’t much to say about Jenny or even to add to her own story, save for perhaps the fact that of all the zoanthropes who are opposing the Zoanthrope Liberation Front, she comes off—at least in my opinion—as being the most flippant, sarcastic, and condescending piece of work and as such the least sympathetic. Even during her own story from the original BR 2 when Gado informs her of why he resigned from the Security Corps, her comments come off as dismissive and insincere. In fact, the only time I notice any sense of genuine compassion out of her is when it comes to Gado himself, specifically in the beginning of his story (1:24 to 1:55) when she scolds him for wanting to personally test each of the younger heroic zoanthropes’ fighting abilities when the wounds he’d received at the hands of the ZLF have yet to heal. Furthermore, the deepest level of character development doesn’t even present itself in her own story, but in Stun’s (6:35 to 7:33) when she chides the former Dr. Steven Goldberg for being so preoccupied with his own involuntary transmogrification and overlooking the fates of others who’ve suffered similar circumstances. In fact, she goes as far as to allude to the notion that she is one such zoanthrope and that unlike Stun—whose life expectancy is quite short, considering his condition—her life is promised to be long and, in its own little way, unforgiving, much to her apparent frustration. It is this aspect of her character that actually adds a layer to her otherwise snide and icy demeanor, even when it comes to hearing about her present employer resigning from his former position on account of the soldiers whom he was commanding ignoring his orders and deliberately slaughtering an innocent half-zoanthrope family (See between 0:20 and 0:49.). However, the question remains as to how she came to have such longevity, which I honestly cannot recall ever being explained in any of the following installments of the Bloody Roar franchise, or at least not in great detail. However, in my reboot, I’d propose a connection of sorts between her and Hans, who—as I’ve mentioned earlier in this article—had been put into cryogenic deep freeze by Tylon prior to being thawed out in the beginning of this particular chapter in the saga. Not only that, but seeing as Jenny is as proud of her beauty the way Hans used to be concerning his own looks while he was working for Tylon and also shares a similar appearance to his from his BR 1 days (blonde hair, green eyes, slender figure, etc.), is voiced by the same voice actress in Bloody Roars 2 and 3 as Hans was in BR 1 (Samantha Vega), and—at least in the original BR 2—borrows a number of moves from his arsenal, I think this arc would do wonders for Jenny’s character. As for the storyline connection itself…I won’t give away too much here. All I can ask is that you stay tuned for the third part of this miniseries and, in the meantime, check up on the science of cryopreservation here as well as elsewhere on the Internet for more background information. Oh, and feel free to study some video game footage of the first two Bloody Roar games to witness for yourselves the similarities between Hans and Jenny, including part 2 of SCXCR’s Bloody Roar Retrospective.

Bambo, a possible adversarial character from the tabletop RPG Macho Women with Guns and the inspiration behind the BR 2 Reboot character of Lance Underwood

Bambo, a possible adversarial character from the tabletop RPG Macho Women with Guns and the inspiration behind the BR 2 Reboot character of Lance Underwood

Now at long last we come to the two members of the “Unlockable Eight” who are my personal inclusions into the Bloody Roar setting. On one hand is Lance Underwood, a Muay Thai-kickboxing deer zoanthrope from Canada who has become a soldier for the ZLF on account of the Security Corps murdering his family, as mentioned in Jenny’s story within the last paragraph. In summary, Lance used to be a kind-hearted man who’d endured Tylon’s brainwashing experiments himself and, against his will, had become one of their top soldiers until the corporation’s collapse. Since then, he’s been absolved of all the crimes he’d committed while under Tylon’s influence and has lived a normal family life until the aforementioned annihilation of his wife and children. Since that tragic moment, he has gone the way of Frank “The Punisher” Castle of Marvel Comics fame and become a militant, vengeance-driven fighting machine, albeit not necessarily his own man as Frank was. Moreover, the forces to whom he’s lent his services aren’t exactly noble on account of the fact that they don’t practice what they preach in terms of preserving zoanthropekind and promoting zoanthropes’ equality to base stock humanity. He’s convinced otherwise, however, and is too blinded by his own grief and disenchantment with the baseline half of the human race to see the light until towards the end of the story when the ZLF is officially dissolved…or at least until a future installment within this reboot of the BR franchise. Which installment exactly, you may ask? I’m not at liberty to say here. Again, as I’ve said a number of times already, you’ll just have to wait until a later article.

For the best possible depiction of the BR 2 reboot character Gayle Newcastle, just imagine Jamie

For the best possible depiction of the BR 2 reboot character Gayle Newcastle, just imagine Jamie “Sirelda” Dauncey as her human form and her beast form resembling that of a Street Shark.

Last but not least, we have Gayle Newcastle, an Australian animal rights activist who—unlike a certain other animal rights activist I’ll be mentioning in the second portion of this installment—takes her passion for the preservation of animal life to a particularly dangerous extreme. You see, Gayle starts of as a commonplace baseline human who actually sympathizes with the cause of the world’s zoanthrope population and sees the beast hunters for what they are: glorified poachers guided by hatred who’ll stop at nothing to completely wipe zoanthropekind off the face of the earth. So much does she side with the zoanthropes, in fact, that she uses a portion of the donations made to her organization to pay for a surgical procedure that transforms her into a shark zoanthrope—a transformation that, in spite of its procedure being a success, doesn’t come without complications. For example, unless she’s submerged in water, Gayle can only remain in her newly acquired beast form for a few hours at a time before she starts to “drown” and must either revert back to human form or die of suffocation. Likewise, Gayle suffers from a nigh-insatiable appetite, which can only be appeased if she eats meat—an egregious violation of her organization’s code of conduct. Regardless of these shortcomings, however, Gayle soon becomes a force to be reckoned with for many a beast hunter party, marauding their ilk left and right with the help of her freestyle form of wrestling to the point where she draws the attention of the ZLF, who readily take her into their fold. She’s quite a zealous supporter for the Front’s cause, too, and is blissfully unaware of the hypocrisy of their actions (i.e., kidnapping and converting resistant zoanthropes into fighting for them) until the very end of the story, where the truth is finally revealed and she comes to despise herself for turning her back on who she once was for the sake of supporting a group that was hardly what it’d claimed to be.

Just a VERY rough demo of the cover to a game that I only Wish existed--BLOODY ROAR BEAST CORPS!

Just a VERY rough demo of the cover to a game that I only wish existed–BLOODY ROAR BEAST CORPS!

Bloody Roar Beast Corps: Characters and Plot

In continuing the evaluation of BR 2’s setting, we shall now look into the other half of the struggle for zoanthrope equality—in other words, the feud between zoanthropekind and the rest of humanity—through the premise of Bloody Roar Beast Corps. It is in this story that we shall examine the severely fragile nature of human-zoanthrope relations on account of beast hunter activity and one particularly bold band of zoanthropes in their efforts to put down arguably the most dominant militia of beast hunters the world has ever perceived.

To put it simply, if the ZLF represent the one extreme of the whole “humans versus zoanthrope” conflict, then the primary villains of BRBC, the Order of Natural Preservation, represent the other. Out of all the many beast hunter factions within the world, these particularly well-organized human supremacists are every bit as vigilant in their stance on the human-zoanthrope conflict as the Front is on theirs and have employed every possible tactic under the sun to ensure humanity’s “survival” against the “monstrous anomalies” who lurk among them. However, rather than directly resorting themselves to the blunt tactics employed by other beast hunters, the Order uses diplomacy to inspire and unionize members of other beast hunter coalitions into their fold and more or less form their own worldwide army that does their dirty work for them. They’ve also conscripted many a baseline human who has been a victim of zoanthrope violence to act as the organization’s public face and speak out against the evils of zoanthropekind, thus gaining the open support of the masses on a global scale, especially when targeting the misdeeds—be they actual or fabricated—of many a high-profile zoanthrope (i.e., Alan Gado, former Commander of the Security Corps). Finally, when the going gets tough and action must be taken to either defend their human supporters or simply keep either zoanthrope supporters or zoanthropes themselves in line, the Order has equipped itself with a bizarre yet effective technological arsenal that, amongst other things, allows its most skilled soldiers and assassins to mimic the common zoanthrope’s beastorization process in order to give them an edge over their prey. Furthermore, there have been plenty of rumors surrounding the affiliation, such as the idea that they’ve taken many a zoanthrope hostage and have subjected them to various experiments that have “cured” them of their zoanthropy by preventing their endocrine systems’ natural secretion of “Factor B” into their bloodstreams. These rumors have further evolved to suggest that the advocates then brainwash their ex-zoanthrope prisoners to join their cause and fight alongside the beast hunters who would have otherwise gone out of their way to murder them by helping them take the lives of their former fellow beasts. To put it simply, then, the Order of Natural Preservation is the ultimate threat to zoanthropekind worldwide, and it would truly take a special breed of warrior to help bring them down and put an end to their machinations.

The Order of Natural Preservation:The antithesis to BR 2's Zoanthrope Liberation Front

The Order of Natural Preservation:
The antithesis to BR 2’s Zoanthrope Liberation Front

Then again, before I talk about the heroes of Bloody Roar Beast Corps, I find it only pertinent to discuss the nature of the Order’s leader, Zacharia Faust, a former Tylon scientist whose prowess in the biological studies is exceeded only by his strong predilection for occult legends and zoanthrope mythology. Being a cold, calculating, and deviously practical man, Faust is one of the furthest things one can imagine from his former colleague Hajime Busuzima. Even so, just as Busuzima uses the Zoanthrope Liberation Front as a mask for his continued experiments, Faust hides his true agenda behind the activities of his own coalition. His ambitions aren’t all that different from Busuzima’s either, as he, too, is searching to create the ultimate life form—not necessarily an immortal one, mind you, but one with nearly godlike power such as that which Uriko used to possess while she was a test subject for Tylon. As such, he really has no ill will towards zoanthropes per se. Rather, he just wants to harness their power to fuel his latest experiment, which involves the application of a small device that can drain a living organism of any chemical compound within its body that the user elects to purge from it and can transfer said substance into his or her own body in the form of a powerful blast of radiation.  The strange thing about this device, too, is that it oddly enough resembles an ornately carved stone disk that’s roughly the size of a serving tray—very much like the Tabula of a Thousand Beasts from Bloody Roar 3, in fact, which, believe it or not, is indeed a heavily documented artifact from zoanthrope history. It is according to legend that the actual Tabula grants its possessor precisely what its name implies—namely, the power of a thousand beasts—thus making the individual the most powerful zoanthrope in the entire world. Needless to say, it is this very legend that has inspired Faust to carry on this experiment, and what better a time to do so than when human-zoanthrope relations are at their most strained and base stock humans’ fear of their “Factor B”-empowered brethren is so easy to exploit? Now, granted, this arc doesn’t explain whether or not the Tabula itself truly exists or, if it does, if it works or not, but trust me: That notion can be later explored within my reboot of BR 3. In the meantime, however, with the inclusion of this development and the previously established connection between BR 2 and BRBC, I hope to keep the overall story of the BR series flowing smoothly from one installment to the next, covering each and every aspect of it along the way as I do so. Additionally, this serves as an example of how I plan to keep Tylon’s scientific influence a recurring theme throughout the course of the BR saga up to at least BR 3 while simultaneously trying to incorporate the supernatural elements presented within the actual game series in such a way so as to make them work for the franchise as a whole without steering it away from the light sci-fi themes that had made the story so compelling in the first place.

That's right, Stun. The story of Bloody Roar Beast Corps will be installment in this reboot that will be introducing the Tabula of a Thousand Beasts to the BR series...although not in the way you might otherwise think.

That’s right, Stun. The story of Bloody Roar Beast Corps will be the installment in this reboot that will be introducing the Tabula of a Thousand Beasts to the BR series…although not in the way you might otherwise think.

Of course, as is true with every good story, no villain is complete without a hero to come along and at least try to thwart his or her machinations, and Bloody Roar Beast Corps is no exception to this rule.  In fact, this story starts out with four heroes, all of whom belong to the same company of mercenaries, who have made it their mission to eradicate the Order of Natural Preservation and bring its members to justice before they can dare bring about any further harm to the world than they already have. The members of this zoanthropic “A-Team” are as follows:

Paul Upton is the hard-nosed leader of the team—a shrewd, level-headed Canadian who, as such, is a master tactician who can look at any given situation from multiple angles and come up with a solution to it within mere minutes. He’s a practitioner of combato/defendo—the official hand-to-hand combat style of British-born Canadian martial arts instructor Bill Underwood—and his beast form is that of a puma.

Sonja Nunez is the squadron’s tech expert and scout and can therefore hack her way into an enemy’s computer system just as well as she can maneuver her way into an enemy camp to gather vital information about them that she and the others can use to their advantage. Hailing from Mexico, she holds her country’s traditions close to her and her family even closer, so as one can guess, she’s quite upset, and rightfully so, when she hears about a pack of beast hunters affiliated with the Order abducting her family and trying to “draft” them into their legion of brainwashed militants. Can she keep in control of her emotions, however, and utilize her expertise in Brazilian Jiu-Jitsu and her ability to beastorize into a coyote to the best of her advantage, or will her fury consume her and make her another victim of the Order’s heartless procedures?

Mireille l’Oiseau is the unit’s mechanic and pilot—a woman who knows how to handle a fighter jet every bit as much as she does an entire militia of armed thugs and who is every bit as capable of solving a situation with her trusty toolkit as she is her own bare hands. Then again, flying should come as second nature to her, seeing as her beast form is that of a peregrine falcon. At any rate, though, Mireille is one smart cookie, albeit a little stereotypically brash at times and not above showing off her skills on the field, specifically when it comes to her mastery of savate, the official kickboxing style of her home country of France.

Finally, Yao Hong is the battalion’s artillery expert, known for his great strength and high degree of resolution. Your typical “gentle giant,” Yao is surprisingly tall and broad for a man of Chinese lineage, yet is disciplined enough to keep his head on straight and not throw his weight around unless a given situation absolutely demands it. That being said, even he has his limits when it comes to extreme prejudice, particularly when it comes to beast hunters, and is not afraid to unload a few rounds of heavy artillery into any zoanthrope-killing scumbag or—at the very least—metamorphosize into his panda beast form and unload on them with a few dozen KunTao Silat maneuvers that had been passed down to him by his father when he was but a child.

In addition to these four soldiers, there are two additional heroes who lend their skills to the fray against the Order, the first of which being animal rights activist Rupert Waters of Australia. A naturally born zoanthrope who is also a member of the same animal rights organization as Gayle Newcastle, Rupert—unlike Gayle—is usually quiet and reserved and is therefore patient enough to think about the consequences of his actions before he commits to performing them. Such is why he is respected amongst his fellow activists, who have willingly lent their support to his program ZAP-2 (Zoanthropes Are People, Too), a kind of people’s rights movement that recognizes the good in zoanthropekind and hence rewards noble zoanthropes for their just deeds while simultaneously taking more peaceful measures in educating the masses of the evils of beast hunting. Unfortunately, while ZAP-2 has been garnering much positive attention from the media in recent months, such attention has also given the Order reason enough to abduct Rupert and subject him to their methods of conversion, However, if the Beast Corps reach him in time before the Order stunts his brain’s ability to produce any “Factor B,” Rupert will gladly lend them his talents on the field, from his clever application of aikido to the natural abilities of his turtle beast form.

Likewise, there’s Rupert’s daughter Annette Waters, who is arguably her father’s biggest supporter and, sadly, also a captive of the Order. Though not as reserved and reflective as her father, at least she’s not as rebellious as her former best friend Gayle has proven to be and can take note of a bad deal when she senses it. Unfortunately, her fierce devotion to her dad’s cause won’t be enough to help Annette resist the conversion process that the Order surely has in store for her, so it’s up to the Beast Corps to reach her before she suffers such a foul fate. Should they manage to do so, however, they’ll be rewarded with yet another ally who’s confident and competent enough to aid them in their mission, for with her application of Tae Bo as a style of self-defense and her ability to beastorize into a kangaroo, who’s to say that she wouldn’t be a force to be reckoned with?

Dr. Herman Maxwell (left, with Dr. Steven Goldberg, pre-Stun days):A background character from BR 2 who will become an actual participant in the story of Bloody Roar Beast Corps. What will his future be after this part of the saga comes to a close, however?

Dr. Herman Maxwell (left, with Dr. Steven Goldberg, pre-Stun days):
A background character from BR 2 who will become an actual participant in the story of Bloody Roar Beast Corps. What will his future be after this part of the saga comes to a close, however?

One last key character I’d like to introduce into the story of Bloody Roar Beast Corps is Dr. Herman Maxwell, the Tylon scientist who was formerly the mentor of Dr. Steven Goldberg prior to the latter man’s abduction and transformation into Stun. While Dr. Faust has plenty of capable fellow scientists aiding him in his objective—a number of whom serve as bosses during the course of the video game adaptation of this story—only one sticks out as a segue character from BR 2, and that would be this gentleman here. You see, back when the original BR 2 still has a PlayStation web page dedicated to it, Dr. Maxwell was brought up as being the man to whom Steven reported Busuzima’s unorthodox experiments. However, rather than take his protégé’s concerns into consideration and trying to shut down Busuzima’s work, Maxwell instead turned his back on Steven and allowed Tylon security to lead him into Busuzima’s laboratory, where the nefarious lab lizard proceeded to transform him into the world’s first official insect zoanthrope. Sadly, because the experiment resulted in Steven’s—now Stun’s—body becoming unstable on account of having his natural DNA tampered with beyond recognition, Busuzima found himself perplexed and frustrated and as such demanded to know how he’d produced such unsatisfactory results. Therefore, in order to learn from his errors, he decided abruptly to use Maxwell as his next test subject, altering his DNA as he saw fit and, upon stimulating his brain to produce “Factor B,” turned him into a toad zoanthrope. Since then, Maxwell has come to lament his fate and wishes he had the resources to turn himself back into a regular human again, although truth be told, at least Busuzima had discovered what he’d done wrong with Steven’s metamorphosis when he’d converted Maxwell into a zoanthrope, so if nothing else, at least Maxwell can enjoy the cellular stability that Stun cannot. Not only that, but while in his beast form, he possesses toxic skin (thanks to the parotoid glands located on his back between his shoulder blades and spine), great jumping ability, and a long prehensile tongue. Plus, ever since Faust and his underlings chanced to rescue Maxwell from the collapse of Tylon’s South American laboratory from BR 1, they were kind enough to brainwash him just enough to “program” him to know the fighting art of Shini-Rokugo-Ken—the same fighting style used by Gen-Fu from Tecmo’s celebrated Dead or Alive fighting game franchise. In short, Herman can be quite an opponent for the Beast Corps…should he desire to be, that is, and not let the grief of his transformation or, for that matter, his reconstituted sense of morality get in the way of the services that he’s now providing his one-time rescuers. Can Faust find a way, then, to make sure that Maxwell stays in line during his tenure under him, or will the middle-aged molecular biologist finally find the strength and determination he needs to turn his former colleagues in for their crimes? There’s only one way to find out for sure.

And so this proposed reboot of Bloody Roar 2 comes to a close. Come back next time, though, as we examine the story of Bloody Roar 3!

And so this proposed reboot of Bloody Roar 2 comes to a close. Come back next time, though, as we examine the story of Bloody Roar 3!

Well, that’s pretty much my reboot of Bloody Roar 2 in a nutshell. Hopefully, all you BR fans see where I’m going with this reboot as a whole and will be willing to come on back for the third part when I get the chance to post it. Again, as mentioned earlier, if there are any disputes with any of the ideas I’ve presented here, please don’t hesitate to share your concerns in the comments section below. Suggestions for what you’d like to see in my reboots of Bloody Roars 3 & 4 and BR Extreme/Primal Fury are also welcome, as I look forward to drum up some conversation on this blog. Otherwise, please stick around for future installments to this miniseries, and thank you all for reading. Also, be sure to check out my author page at Smashwords.com and my Author Central pages at Amazon.com and Amazon.co.uk and to follow me on Twitter @DustinMWeber. Until next time, then, happy reading!

Regards,
Dustin M. Weber

*****

PS: For the sake of convenience, here are the links to the other parts of this miniseries:

Part 1: July 23, 2012

Part 3: February 2, 2013

Part 4: February 7, 2015

Part 5: August 23, 2015

*****

Bloody Roar (c) 1997-2012 Hudson Soft Co., Ltd./2012 Konami Digital Entertainment. Additional materials used in this article are as follows:

Bambo and Macho Women with Guns D20 Modern Edition: Written by James Desborough and Nathan Webb, 2003 for Mongoose Publishing

Pic of Jamie “Sirelda” Dauncey: Accelerator3359.com

Street Sharks: (c) 1994-1996 DIC Entertainment

Bloody Roar logo used in Bloody Roar Beast Corps cover: (c) 1997-2012 Hudson Soft Co., Ltd./2012 Konami Digital Entertainment

All other logos used in Bloody Roar Beast Corps cover: (c) 1995-2012 Sony Corporation/Sony Computer Entertainment America

Order of National Preservation logo: (c) 2012 Dustin M. Weber, created with MyECover.com

Bloody Roar II logo at the end: (c) 1998-2012 Hudson Soft Co., Ltd./2012 Konami Digital Entertainment; image copied from Bloody Roar 2 Game Sample – Playstation by Vysethedetermined2

All other visuals used (c) 1998-2012 Hudson Soft Co., Ltd./2012 Konami Digital Entertainment.

All opinions expressed within the above article, however, are solely those of the author himself and no other party.

Poem of the Week: Betty and the Yeti

Hey, readers!

For this installment of my “Poem of the Week” segment, I’ll be providing for you yet another limerick chain similar to The Ranting Game: A Limerick Chain, Flynn the Miserable, What Goes Around Comes Around, Jack!, and Brit the Brazen. Interestingly enough, however, I was inspired to write this particular poem on account of my experiences playing the popular Match 3 game Puzzle Quest 2 by D3 Publisher and Infinite Interactive and my long-standing feud against a particular monster whom the player is expected to defeat in order to complete one of the game’s many side quests. Chances are that if any of you have chanced to play this particular game, just might be able to relate…until you finally find out the secret to conquering the fell beast, of course. That’s neither here nor there, though, so without further ado, here’s Betty and the Yeti. Please enjoy!

*****

Betty and the Yeti

October 21, 2012

 

I once knew a girl named Betty

Who used to get angry and sweaty

While playing this one game

‘Cause it drove her insane

When she reached this one boss, the Yeti.

 

This creature so often did defeat her

That she swore the dumb thing did cheat her,

Pulling aces out of his sleeves

To the point where he’d leave

Her in a crumpled heap once he did beat her.

 

Naturally, then, this’d make her cry,

Beat herself up and wonder why

She just couldn’t see

Herself tasting victory

Over this one fictitious hairy guy.

 

To be honest, I’m actually surprised,

What with how many tears poured from her eyes,

At the fact that she didn’t break

Her computer in the wake

Of the fifteenth time her avatar died.

 

No, instead, despite her pique

And the outcome of her future being bleak,

She kept plugging away

Until she saw the day

She walloped that fang-faced freak.

 

She kept trying out new strategies,

Switching ‘round her armament as she pleased,

And upgrading her spell book

To see which spells overtook

Her enemy and helped bring him to his knees,

 

And when things still didn’t turn out right,

She’d consult certain gaming websites

To see what tips they had

In bringing down the big bad

And hoped to prove such strategies right.

 

Once she had all the tools she required

To produce the results she desired,

She once again returned

To the Yeti’s lair, where she yearned

To finally make the fell beast expire.

 

The battle was long and hard,

Especially for someone as scarred

As poor Betty’d been

Yet she refused to give in,

For she just didn’t see failure in the cards.

 

She applied every tactic she’d learned,

And so eagerly and vengefully she yearned

To bring the monster his comeuppance

And make him dance his last dance,

No matter how hot her PC monitor burned.

 

At first, she had the upper hand,

But then she found herself muttering, “Damn!”

For the Yeti would retaliate

And nearly annihilate

Betty’s avatar with one single slam.

 

Betty then breathed deeply and calmed down,

Vowing to herself to stand her ground,

Then took note of what was failing

And keeping her from prevailing,

Wondering how she could turn things around.

 

She examined her options and then

Revised her strategy once again,

Figuring out what she could do

To help see her through

The battle and seek her moment of zen.

 

Sure enough, her “Plan B” was paying off,

For the Yeti was soon growing soft,

And as his strength whittled away,

Betty swore it was the day,

The thought of which kept her spirits aloft.

 

Soon, the beast could only take one more blow,

And at that moment, our heroine did know

She was going in for the kill,

Which, to her, was quite a thrill

So much that my excitement did grow.

 

Sadly, just when vict’ry was in her grip,

She made one itsy-bitsy little slip;

She zigged when she should have zagged,

And her hopes were as such bagged,

And boy, did she feel like such a dip,

 

For once her carelessness played out,

The Yeti made his final comeback during the bout,

And with his breath as cold as ice

Made poor Betty pay the price

As a cloud of frost burst from his mouth

 

And encased Betty’s avatar within

A block of ice, which was by no means thin.

Hence, Betty hung her head,

For her avatar was now dead,

All because of the mood she was in—

 

All because she got carried away

In her belief that at last had come the day

When he enemy’d be vanquished,

And presently, she wished

That things didn’t turn out that way.

 

It was then that I stood up from my chair

And told her, “Hey, don’t feel so bad there.

We all make mistakes,

But so long as you’ve what it takes

To learn from how he whipped your derriere,

 

The you still have an ace up your sleeve

And when combined with your will to believe,

You’ll finally best your foe

And won’t feel so much woe,

So please, don’t be so quick to grieve.”

 

She thanked me and gave me a smile,

Then stepped away for a while

For a quick bite of food—

Certainly not to be rude,

For I knew that that wasn’t her style.

 

Neither was giving up, for that matter,

For even then, I could hear the clatter

Of the gears within her mind,

And oh, how they did grind

Out images of Betty being bigger and badder

 

As a player of that game in days ahead

With machinations dancing in her head,

And I almost pitied the Yeti,

For the next time he fought Betty,

The fell creature would surely end up dead.

*****

Well, that’s pretty much a wrap for this week. Hopefully, regardless of whether or not you’re a fan of Puzzle Quest 2, you’ve found this week’s poem entertaining. In the meantime, thank you for stopping by my humble little blog, and as always, please check out my author page at Smashwords.com for current and future releases, and follow me on Twitter @DustinMWeber. Until we meet again, then, happy reading!

Regards,

Dustin M. Weber